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Post by MightbeMagic on Nov 8, 2019 16:07:53 GMT -5
No, I don't know anything about transferring weights so I wasn't aware that might be something I needed to do ;v; There were a few random vertices in the middle of the mesh in a couple places that seemed out of place to be split in two which is what I merged- It also should be noted that I noticed this problem before I started making changes to the mesh! I just realized I forgot to mention that!
As for vertex painting, I'm in that mode but I'm not sure where or how to check that. I just see my template texture currently
Thank you for your patience with me btw! Your suggestions are very informative; I didn't realize how much I'd be jumping into blender for this so I apologize for not knowing too much ^^
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Post by MightbeMagic on Nov 8, 2019 14:52:02 GMT -5
Thank you for the advice and the very straightforward explanation OTL! it's very helpful for a blender mess like me 'v', and it worked perfectly, yay! There's some parts of the mesh that aren't close to the area I just split but seem to be a little broken; like little pale lines flickering kinda? (It's very hard to capture in a screenshot unfortunately) I'm assuming I can merge those to prevent that without bringing back the shadow issues (That I remember how to do thankfully) Additionally, if I could get a little more help, the mesh doesn't play nice as a unisex outfit unfortunately and a weird bulge out appears on masculine sims. I've tried to look up a solution for this previously but didn't have much luck with it: With the way sims uses stuff to morph sims for appearance, I'm guessing it has something to do with that, but I don't know enough about how that works so my searches have been pretty fruitless
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Post by MightbeMagic on Nov 7, 2019 21:34:47 GMT -5
Hia! I'm semi new to recoloring stuff; so I'm struggling here and there: I'm doing a recolor of this separated dress mesh of the Spook Stuff Pack fairy outfit: XXX I wanted to use it as a base for an entirely different dress that would use the same mesh(because I have a most terrible time trying to accomplish anything in blender) so I cleared the shadow, bump, and spec maps because for some reason even the wing and straps for the wings still existed on those I'm not thinking my issue is with those since they are cleared, but as I've blocking out the texture changes for myself I've been seeing a lot of weirdness with the shadows in CAS that don't show up in S4S that I'm not sure how to address. Edit: mauvemorn's solution has worked! huge kudos to them for their patience and fantastic explanations The issues are centered around the bottom of the dress: I'd really like to address the artifacting and crunchiness of the shadows of the bottom of the skirt OTL Here is a link to the current state of my file: www.simfileshare.net/download/1444883/I think you'll need the mesh I used and Spooky Stuff to see it in game
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Post by MightbeMagic on Sept 17, 2017 16:20:45 GMT -5
!!! Finally! Thank you so much!
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Post by MightbeMagic on Sept 16, 2017 14:55:56 GMT -5
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Post by MightbeMagic on Sept 15, 2017 18:56:04 GMT -5
bumping cause I'd still really would like to find the solution to this if there is one
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Post by MightbeMagic on Sept 12, 2017 15:50:58 GMT -5
Yeah that was my thought when I only saw the female versions of clothing! Unfortunately, when you do that, it still uses the female mesh in-game when you switch to the other frame. Edit: to show the difference, the first picture is the clothing I want to be using but doesn't show in s4s, and the second is how the top ends up when I use the options available in s4s:
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Post by MightbeMagic on Sept 8, 2017 18:27:38 GMT -5
bump...
I've tried a few things thinking maybe it was just a setting or something but couldn't find anything....
Still not sure on either problem I'm having
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Post by MightbeMagic on Sept 6, 2017 19:51:06 GMT -5
As a side note, I'm getting odd graphical grossness on the edges of my texture (also shows this in s4s) I'm not certain where the pixelation or these are coming form since I'm working directly off the game's texture. (Also realized I forgot to say I'm using the latest version of s4s, as I had downloaded it a few hours before the original post)
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Post by MightbeMagic on Sept 6, 2017 1:13:12 GMT -5
I'm trying to make some recolors of some in game clothing, specifically clothing originally made for female sims that was later updated to be allowed for male sims in that large update for gender.
I couldn't find any options in s4s to show the meshes for the male versions of this clothing, and when the original mesh is put into the game it uses the female mesh on both body types.
I'm still pretty new to making recolors, but searching around didn't seem to bring up anything about this?
Edit: Solution is to use "Add CAS Part Swatch" ! It will still only show up under the original gender flag when searching in s4s, but it will be on the correct meshes in game!
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