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Post by awfularchdemon on Jun 3, 2015 18:48:14 GMT -5
K, I'm in the right place this time. So, I see how to Append a pose, but not an animation. It's an animation I need to copy to the end of another animation. Can't for the life of me figure out how to copy/paste a whole animation. Would love to be able to just highlight a set of frames and copy those. Also, and you just knew I had even more questions...how do I add an object to an animation? Examples: 1. Jump rope, with an actual rope 2. Play Craps with actual dice 3. Smoke a cigarette (like the Sims 3 mod), with a faster decay of the Fun meter, which in turn goes up when smoking (can an animation trigger an xml?) 4. Throw a frisby to another sim who catches it, and returns it. 5. Make my own dog or cat, and have my sim pet it (yes, I should be able to do this, unless there are rig stipulations I am unaware of). 6. Kick a soccer ball. 7. Sword fight! You get the idea. How to? o_O Oh, and do sims have a tongue?? I see one in-game at times. Where's it at? :p Warning!I have tons more questions! Oh, and for the record: I now see what Umpa was talking about. Breast bones can be moved, but not locked in place. Tested during a basic dance that would pretty much demand "movement" (physics). They seem to be the only bone that can be moved, but not locked. Confused about that. If it can be moved, then by all means, it should be able to be locked. It appears to lock location/rotation as normal, but when you switch frames, and go back to that one, it goes back to default. If the bone's there, I have to assume there's some way to augment it and lock it, like eyebrows and lips for facial expressions.
Wanted to fix the breastfeeding anim too, so the baby's face doesn't disappear half-way inside of said boob when feeding. Without being able to lock that bone into place, that can't happen afaik. Poor baby. :(
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Post by awfularchdemon on May 25, 2015 7:25:26 GMT -5
Well, I don't see more than 200 on the timeline. That's why I asked (sorry for ridiculously late reply). I also had yet more questions to annoy you with OM! :D Umm...now that I look at it, it belongs on the S4S Requests thread. ( Go see!)
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Post by awfularchdemon on May 19, 2015 4:33:29 GMT -5
You're right OM. Transitions work quite well. In fact, it's the only way I know of to get the whole thing to look right. Question: Can you add more than 200 frames? I'm not gonna be allowed to post here anymore soon. It's for "Absolute Beginners"! Haha! Sure am glad that's not me anymore! ^,^
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Post by awfularchdemon on May 11, 2015 3:43:46 GMT -5
Well, I came because I saw orangemittens' posts on MTS (some were deleted?) and was totally gonna ask about XML extraction, but there it is. Last few posts. Good stuff! Will the Studio be doing the AVI Import stuff we were talking about when I was new here? For easy access to adding custom videos to TV and PCs? I can still do it pretty easily (though a bit time-consuming), but if the Studio is pretty much "All-in-One", this would be a pretty nifty addition.
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Post by awfularchdemon on Apr 24, 2015 14:54:25 GMT -5
Oh...this is bad. I can't alter an existing animation? Gotta make one from scratch? No butt-slap then. Change of plans.
So if I wanted to make a sim dance, I would need to create like 80 frames from scratch? It's a dance, so leaving anything to transition would be disastrous. Feeling a bit hesitant to start this project now...
I purposely chose an animation that was already made because it had almost everything I wanted already done. I actually created a new blank one first, by accident, and started trying to animate that, but I noticed it had no already-made animations, so I went back and chose Export instead.
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Post by awfularchdemon on Apr 23, 2015 13:31:46 GMT -5
Um, I clicked Export. Is this a trick question? :p Is there some other way? The anims play in Blender...
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Post by awfularchdemon on Apr 23, 2015 13:13:39 GMT -5
Which button are you clicking to export this? Export what? I haven't exported anything. I viewed the anim from Blender. :-/
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Post by awfularchdemon on Apr 18, 2015 16:17:16 GMT -5
Well, I abandoned my old one to make a simpler one. When you are in CAS, using a female, and you give her the Romantic Trait, she has idles she'll perform when selecting it. Well, I chose to do a butt-slap animation. XD
So, I wanted just about everything about the animation it already uses to stay the same, but when she moves her hip out flirtatiously, I just want her to slap her right "cheek" once with her right hand (don't hang up!). I have the perfect ending position for the hand, which just-so-happens to fit flawlessly with frame 40. :p Almost as if your tutorial was based on this animation.
It is this:
a_CAS_trait_romantic_f_strikePose__x
Seems I can't show you a pic. :-/ Just picture a playful cheek slap at the point of contact. For some reason, fingers were far easier to control with this animation. Thank Goodness Gracious himself for that.
So, I didn't make a frame for 0, I just went to 40 and made the ending position. Looked terrible during the anim. So, I made a frame for 0 in a new sequence, then went to 40 and pasted the completed anim pose there, and animated, and it looked 100% the same. It doesn't transition in any way, at least not for this anim, whether I make a frame for 0 then 40, or just stick 40 in there. It just turns into the pose I made all of a sudden at 40, with the rest of the anim playing out as it normally would.
I only need to make about 10 custom frames. The rest of the anim is fine as it is. Will these frames need to be done completely manually? I can't see any other way, no matter how many times I try the same thing. :(
Would love to know how to add a "slap" sound effect in there too, right at 40.
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Post by awfularchdemon on Apr 17, 2015 15:55:42 GMT -5
?
Simply making a position, moving the frame, and making another will give me a smooth transition? That's the first thing I did. Was nothing smooth about it, so I proceeded to make each and every frame.
About hands, do I not want to do the [click node > press R > adjust] method? Just click and move? And how do I copy/past just a hand position/animation to a scene? I only know of the full copy/paste of the whole frame.
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Post by awfularchdemon on Apr 16, 2015 15:43:51 GMT -5
When I make an animation, is there a way to make frame 1 gradually turn into frame 8 (for example)? Or do I have to make every single frame to keep it from jumping from one position directly into the next? A "smooth auto-transition" is what I inquire about.
Also, what's up with these hands?? The anim I am using has both hands in a fist for the whole anim, and I can't figure out how to properly un-fist them, so I can have open hands, and better control of what the fingers will do.
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Post by awfularchdemon on Mar 14, 2015 5:45:14 GMT -5
Hi, Tim! Interesting set of hobbies you have there.
Welcome! You're in a great place. Yay S4S! :D
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Post by awfularchdemon on Mar 13, 2015 0:37:00 GMT -5
When I tried adding the nude bottom to my mesh, it ended up looking like this Here's my experience: Sometimes a skirt or dress has a body mesh that does not match the actual nude bottom in size. In that situation, click the nude bottom (will put you into Object Mode). Switch to Edit Mode, and click Backfaces. Highlight (only) the parts of the nude bottom that were showing through the mesh from the skirt (like your pic), and delete by Vertices (X). Be careful not to delete anything that is not distorting the mesh. Any extra vertices get deleted, and you'll have holes in your sim. That said, sometimes you'll find something that can't be altered the way you want, without going through a lot of adjustments. For me, that happened with certain shirts.When you Join them, you will no longer see the nude bottom showing through the "skirt body" (body that comes attached to the skirt), because that part is now gone. The nude bottom sometimes has wider hips than the mesh the skirt has. Technically, you could move the vertices of the skirt mesh to fit the nude bottom, but that is tedious, and not guaranteed to look right, even if you do really well on it.Just don't try to adjust the shape of the nude bottom, or you will see nothing at all in the game when you go to find your new clothing. I don't know why, since deleting doesn't have that effect. :-/ Keep in mind that there are more bottoms that don't quite match the nude bottom, so this is a step you'll be repeating for more than one bottom, I promise.I remember having issues with that exact skirt before (I think I've tried them all now). For that skirt, remember to Extrude Region in just a bit, then Extrude Region strait upwards a bit (not too far, or the edge will intersect through the skirt, unless you just want to Extrude in further first), and THEN Extrude Region in, and fill the hole (ALT+M). This is because you will find it a nightmare to get the Unwrapped meshes to align right, and in this case, it does matter, and will look bad otherwise. Extruding in, then up, then the rest of the way in will make it so it's not visually noticeable. It's because of it's shape. If it were round, like most skirts, it wouldn't be noticeable, and the Unwrapped Mesh would be much easier to align right.This is a case of experience for me.If Mister S knows a simpler way to make the cap look right for that skirt, I'd like to hear it. It looked crazy wrong for me, and raising it up made it all better. Makes the Unwrapped cap even harder to get right, but it doesn't seem to matter at all when it's raised up. I just highlight all the vertices on the Unwrapped mesh, and shrink them to nothingness, and put the in the little black circle (cap texture area). Crude and wrong, but who the heck cares, if you can't even see it? ;)And don't forget to Remove Doubles (Mesh->Vertices->Remove Doubles). I do that for shirts, too.If Mister S has a better suggestion, I'd certainly listen to him, but this process has proven successful for me, and is not really any more work...and looks much better when the skirt cap is raised up, and out of sight. Careful, though. Raise it too far, and you may wish your sim was wearing panties. [NOTE] This is not necessary for every skirt. Only if the skirt's body mesh is larger than the nude bottom's body mesh, and shows through the clothes' fabric. (IMO)
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Post by awfularchdemon on Mar 7, 2015 1:57:48 GMT -5
How do I add custom paintings to paintings sims paint themselves, as part of their Painting Skill? Are those mixed in with all the others in the catalogue menu on S4S? If so, how do I know which those are? I saw some, somewhere. Maybe here? Didn't see it this time if it's here. It was Angry Paintings, if I remember correctly.
How to? I've been making regular paintings since TS3, but no "custom" paintings since TS2...
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Post by awfularchdemon on Feb 23, 2015 19:19:33 GMT -5
^ Thank you! And yeah, as long I follow instructions properly, the program does everything I need it to. Key words are "as long as I follow instructions properly".
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Post by awfularchdemon on Feb 22, 2015 3:28:50 GMT -5
This saved me a lot of pain and misery. Thanks! Ran into issues, but then realized it's because I didn't read well enough. All good now. Now I can't stop making clothes. ^,^
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