lharc
New Member
Posts: 3
|
Post by lharc on Dec 23, 2017 20:51:42 GMT -5
Hi! your custom head (didn't think I would ever say this lol) needs to only occupy the original's head space. your current uv it's overlapping the hair space added other accessories as well. Hello thanks for the help, so i'm using the uv_0 on the new object, I deleted the old one, and added a new object attached to the bone head . But in the same way the texture seems to be bugging, as if there was no UV MAP of the head as a custom object , can you help me S4Studio export the Head and attach a new object to the head and use as head, something like a mask? Thanks!
|
|
lharc
New Member
Posts: 3
|
Post by lharc on Dec 19, 2017 12:57:48 GMT -5
I have a certain problem I'm creating a override CAS type Head everything is working, but I have a problem that I can not use accessories like clock, because the texture of the other object interferes with the texture of the head, this new head is from another asset. I do not want the eyes or the mouth to move, I just want a new static head on the rig i just fixed the OBJ into the b_Head_ HERE IS MY PROBLEM THE TEXTURE IS OVERLAP
|
|
lharc
New Member
Posts: 3
|
Post by lharc on Apr 13, 2017 23:04:34 GMT -5
Hello, I recently had the idea of replacing the framework of the photography, I would like to replace the freecamera shortcut "C" that take a Screenshot and move this to the gallery. What I wanted to do is that instead of taking a screenshot takes a camera photo and saves the photo into the sim inventory. I'm reading some documentation but I'm new to it. I have no idea how to make this done. Is there any command to use on the console to get all the information displayed on the screen and send it as if it were a photo?
I do not like the limitation of the game camera i would like to have the same camera used as free like the "TAB" camera. But takes the shoot to the inventory.
Thanks for help!
|
|