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Post by justjo on Mar 2, 2017 7:12:39 GMT -5
Hiya all I'm Jo, just Jo. Used to be known be another username but that one died in a horrible self-realization accident (may it RIP and never haunt me again :P). I am 26 (yes, I am old) and Portuguese. I am a The Sims 4 player, I love the CAS in the Sims 4 and the power it gave me to build my chars, so I never went back to neither 2 or 3. I just miss horses SOOOOO much. I am a Sims 4 story writer, I'm a simblr, mostly known as aboxfullofocs , I'm also a random reblogger and poster, so if you sims and randomness you're free to follow me. I'm really nice and usually don't bite so feel free to message me. I have recently started making CC (I sux). My stories tend to be complex and you can tell how much I love a sim for how much I torture him . The bigger the love, the bigger the pain (mwhahahahahahahaha). I'd say my traits are gloomy, nerd and unflirty. So hi everybody!
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Post by justjo on Mar 2, 2017 5:54:46 GMT -5
First of all thank you all for your help before. My mesh is working at last. But I have an issue once more.
The mesh I created was for male, but I want to make it available for females also, but I am missing the female mesh and Idk where to get the female EA parts to create the frankenmesh for females, or even how to make the female mesh available on one package. Whenever I use it on female it has the male mesh.
That's the first part of my issue.
The second issue is that though it works with all shoes it a) doesn't work with the pirate boots (the mesh disappears), or b) with female shoes at all (the mesh once more disappears).
Can someone help me?
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Post by justjo on Mar 1, 2017 12:19:57 GMT -5
Nevermind I have figured it out. Note to self, when you are supposed to match cut numbers and mesh parts, you ARE supposed to match cut numbers and mesh parts in every lod. This means, if you join mesh_part_1 with mesh_part_9 in lod 0, you're still supposed to join mesh_part_1 with 9 in every other lod, you can't randomly join mesh parts with w/e and then give them the right cut numbers. Even if you keep the right cut numbers and number of groups... issues will happen because they are not the exact same groups.
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Post by justjo on Feb 27, 2017 19:11:43 GMT -5
Hey... it's me again ^^''' I appear to have encountered a new problem on my mesh... After finally fixing all of the lods, thank you again, when I went to test it, it worked perfectly... then I tested it with boots and this is happening. In s4s the mesh looks fine... Now I am completely puzzled about what might be doing this. This is a frankenmesh using pants from another mesh and altered outfit.
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Post by justjo on Feb 25, 2017 20:33:33 GMT -5
I did as you told me and opened the original lod 2 and the new mesh and compared the two. Apparently what was causing the issue was to GEOM numbers, they had different numbers from the original (idk if that's the cut numbers?) but once I matched the numbers it worked and now it appears. As for the weird hand shine and neck seam, it appeared to be caused by a weird bump map... Thank you so much for your help!
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Post by justjo on Feb 24, 2017 5:55:18 GMT -5
Hello, thank you for answering. The original mesh going out had 3 composing meshes, the new mesh has 3 composing meshes for lod 2... I am using three different meshes for this one, a simple bottom one with only 3 parts, the outfit one that has 9 and the pants that have 4, I joined them all randomly with the 3 parts bottom (that disappears) and it worked for lod 0 and lod 1, but lod 2 still won't work. I have tried again like you said, and now other parts randomly disappear. I'm not entirely sure it has the same number of cuts or groups... I mean... I think it does... This is what it looks like... This is the mesh on blender on the right with the three groups (I think), like the one that came out... And there is lod 2 when I import it... PS - Neck seam and weird hand shine...
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Post by justjo on Feb 23, 2017 21:10:16 GMT -5
I'm having difficulty frankemeshing. So I have edited a mesh from City Living by adding it different pants. Now, I originally had the dificulty with Lod 0 with missing elements, but quickly found out that the mesh had to have the exact same number of parts going in as the original mesh I used going out for the outfit.
As the original objects I used a three group mesh (studio_mesh_1, studio_mesh_2 and studio_mesh_3). So lod 0 was work (with some seams around the neck), lod 1 is also working... But lod 2 the hands and neck disappeared... even when I had the mesh for hands and neck.. Idk what I did wrong...
ps, for lod 0, how do I remove the neck seam?
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Post by justjo on Feb 22, 2017 13:36:02 GMT -5
I was having the same problem with portions of the frankenmesh and tried out what Feyona said and it work. I was about to give up! Thank you! You saved my project! You have to pick another mesh you can edit and then append the new mesh you created there, but it has to have the same amount of groups it did when you started editing. Apparently the game doesn't recognize meshes if they don't have as many groups as it did originally.
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