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Post by gaiapuma on Oct 20, 2018 5:53:42 GMT -5
Single cup coffee maker is HERETeamaker on the list
What teas you want? - at least 10 to make it worth it.
Could you add maybe the hot chocolate from the game as well? Is only in stalls and that is so restricting!Thanks!
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Post by gaiapuma on Apr 3, 2018 14:41:57 GMT -5
Hi, I was thinking of making locked outfits and accessories that you can purchase through click on a counter or on the item (an object in game).
How can I create a CC outfit in sims 4 studio and make it "unlockable" like a career rewards or the market stall t-shirts in City Living?
Thanks!
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Post by gaiapuma on Feb 10, 2018 11:07:41 GMT -5
I'll definitely look into that! I'm actually working on rebuilding the trait from scratch, exactly the way it is, but more optimized since I've learned a bit more about modding. I'll post an update as soon as I can! Thank you! I love that trait
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Post by gaiapuma on Feb 9, 2018 20:06:27 GMT -5
I've updated the Mermaid trait for the current patch! No new features, unfortunately. But now the trait actually shows up in CAS! Go ahead and use the same link from my earlier post to download the updated version~ I have a request, is it possible to make this into a reward points or buyable trait? Because if when I put mermaid in CAS random NPCs became mermaids XD as trait and was weirdddd. But I changed some tuning for personal use and put a reward trait and now only my sim has it. But I can only access it through cheatsiminfo add trait menu XD Thank you! Is so cool!
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Post by gaiapuma on Jan 21, 2018 8:41:39 GMT -5
I found a way, you have to use the "traits.equip_trait <custom name of the trait>" cheat. I found the name of the trait in sims 4 studio It worked! Thanks and is a great trait! And you must have one slot of the CAS traits free to be able to equip this one, I hope you get to do it, is very creative trait
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Post by gaiapuma on Jan 19, 2018 14:48:49 GMT -5
The mod you said we need to find your trait on the list is not working anymore (doesn't show traits from CAS anymore). I would love to test it and I think it sounds amazing! Do you have anyother way to assign it to sims? I am making some sim challenge and mermaid would fit so well! Thank you!
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Post by gaiapuma on Jan 18, 2018 18:24:47 GMT -5
Hi, I made a small mod to make more people watch autonomously the speeches at the podium from City Living.
I tested and it seemed to make a good difference for me.
Anybody has this issue in their game and would like to check if works for them well? If is working well for others, I could share with more people.
I am a kinda of a beginner in modding so please bear with me.
Thanks!
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Post by gaiapuma on Nov 14, 2017 5:46:22 GMT -5
I have same first error, happens seconds after I enter S4S load CAS clothing and try to export a mesh.
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Post by gaiapuma on Nov 13, 2017 3:16:55 GMT -5
Hi, I had an LE for listening in group to stereo goal in a party and is a CC stereo. I only saw after this patch/cats and dogs. Anybody knows if we could maybe need a batch fix for stereos too in this case and if Sims 4 Studio could help with? Thanks (the LE is a repetition of "Exception raised while trying to run a test event in test_events.py: (AttributeError: 'MultipleSimInteractionOfInterest' object has no attribute 'expected_kwargs')") Update: Checked around seems is not a CC stereos problem, but a bug after EA's cats and dogs. Probably can't be batch fixed by S4S studio since is for main stereos too.
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Post by gaiapuma on Nov 11, 2017 6:28:58 GMT -5
Will Sims 4 Studio bring a batch fix for the arms stucking inside the CC clothing? I hope so please please.
Thanks for all the hard work. EA should tell in advance and prepare you guys for this type of mods breaking patch. After all most people play sims with CC/mods.
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Post by gaiapuma on Nov 11, 2017 4:17:07 GMT -5
JP fish stand is not working correctly. the menu shows up and you can walk to it but when its supposed to bring up the menu of fish to purchase it just sits there till it eventually crashes. testing the flower stand next but i expect the same since it uses the grocery mod, i am fairly sure the grocery mod wont work either if the fish one doesnt. this confirmed worked less than a week ago i used it so it has to be cause of the patch. edit to add the original grocery mod jps fish stand and flower mod are all not working, the interaction is there but it will crash the game. I love this mod, wish somebody would fix it after pets. On the other hand, I am having error 102 all the time but kept insisting loaded one of Brindleton bay families first and now others can load, weird. Second, I can't pick up pets with mods on. I am trying to delete some furniture and see if is the cause, but man this sucks. Wish EA would give modders tools to fix the game before big updates like this.
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Post by gaiapuma on Oct 10, 2017 8:29:39 GMT -5
I was ok with adfly. But now some creators are using 2-3 multiple routing links, so you have to sit through 3 adfly links (or more dunno, I never wait to see how many and just give up after awhile), using adnote or other misleading rerouting sites. That is just convoluted misleading and I won't even bother with those creators anymore sadly.
But if is like one adfly link I might click. I tried to use adfly once in my blog creations, but the amount you get is so so so small (no wonder some people are using multiple adflys for one item), is just a bother to me and others. I was going to create those things for myself anyways so, if you want to give me $ just click the one or 2 google ads that sometimes show in the side of my blog. At least is a less invasive and trusted thing.
I thought of putting a donation button, but I don't want to feel like I am making people having to donate etc. So I just didn't lol.
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Post by gaiapuma on May 23, 2017 14:49:07 GMT -5
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Post by gaiapuma on May 13, 2017 11:49:48 GMT -5
Differing numbers of elements are a problem, you are doing it right. I suggest finding an EA food item (that has geostates) that has the same number of elements and using those geostates as your template. I notice the first phong in your original is tiny, I would try using the second one and see how that goes. It is not an exact science, because of the variety and number of elements - but that is how it goes. I did say it is a pain, and I wasn't lying LOL. I made a jello that has an additional element and after a few days of hammering away at it, I put it in the drawer. I will go back and keep trying, but it gets annoying quickly. Thank you so much! It worked! I reexported with similar mesh and then had to guess where to put the empty or full mesh state (that was empty or corrupt when I exported since S4Studio doesn't export them!) Now it works! I am putting the new Pie menu you created and making a Base game version and Dine Out and will try to release them soon. Would you try for me to see if the Base game ones work in your game? (I have Dine Out and I am scared wouldn't work for people without it). Thank you Leniad!!!
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Post by gaiapuma on May 11, 2017 15:35:27 GMT -5
The craft enabler and snippet tunings are not dependant on expansion packs. There is no reason you can't post your versions - just let folks know that they need the expansion pack for the mesh to function. Yes geostates are a pain - BUT there is real satisfaction when you get them to work. Argh I tried, to do what you said, but the empty glass come as a weird spiked thing XD when they finish drinking. I couldn't add the new phongs to the editing meshes in the custom drink: Original drink edit meshes has 2 different phongs I only see this in the new imported mesh of the custom drink and no way to add the other supposed phong Am I doing something wrong? Should I do the editing the models before importing the new mesh? By the way thanks for the humongous help! Couldn't have make it without it! Thanks!
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