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Post by circav3 on Dec 10, 2016 23:49:10 GMT -5
The point of doing things by hand is so I can test a specific vertex with precise parameters. It *does not move* even when it has the right weight on it.
Following the tutorial, nothing happens when I click to transfer weights.
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Post by circav3 on Dec 10, 2016 3:24:38 GMT -5
Okay, confirmed that the models vertexes are painted. Still nothing. No movement of the vertices at all.
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Post by circav3 on Dec 10, 2016 3:16:28 GMT -5
How do you actually paint? When I click after setting the color nothing happens.
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Post by circav3 on Dec 10, 2016 3:03:41 GMT -5
1. No? I'm assigning the vertex weights by hand for now. That tutorial talks about what to do for a something like glasses but doesn't actually tell you *what* you are doing, so I have no idea how to apply it to different CC. 2. The vertices aren't moving. I'm not even worrying about the texture at this point.
EDIT: getting vertex and weight painting confused, looking back into it now.
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Post by circav3 on Dec 10, 2016 2:36:15 GMT -5
Hello!
I'm having trouble whenever I add parts to a mesh that should move with butt slider (bows, back of pants, etc.) I can't get them to move, and they always end up clipping into the model. I've tried copying the weight of the vertices of stock models, but even with 1.0 weight in b_Pelvis the new mesh doesn't move with the butt slider.
Can someone point me in the direction of a tutorial that covers this?
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