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Post by circav3 on Jan 14, 2017 21:12:24 GMT -5
I've had this work before, but now data transfer isn't doing anything. I'll move everything way out of position to check, do the data transfer, and all of the uv_1 vertices stay in the same place. Anyone have any ideas for what to check I'm doing wrong?
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Post by circav3 on Jan 11, 2017 22:23:32 GMT -5
Certain colors will move with the Sim while others won't. For example, the bright green for skin is "skintight" and moves with the Sim as if it were part of their body, while yellow is "enrobed" and keeps the same relation it has to the skin level. This allows something like leggings to expand/contract with the body as sliders are used while a poufy skirt will keep the same shape (not get poufier) even as the waist of it expands to fit a larger Sim. In the example above, the parts of the glasses that go over the ears are green. If the Sim's head is widened these will move outward as the head gets bigger. The blue part (the pointy parts around the glass in the glasses) will not get wider. This allows the glasses to still fit the wider head but keep the same overall appearance. Oh, I see! Thank you for the explanation! Is this how "hanging" parts of clothing are specified? I've noticed some default sim clothing like loose dresses will have lower vertices move when higher bones/body parts are moved--moving a sim's hips will move the 'fabric' by their ankles. That sounds like the yellow paint you've described but I've been unable to get any CC to behave the same way.
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Post by circav3 on Dec 31, 2016 22:25:19 GMT -5
Aha, thank you!
Does color just mean the degree to which it will move with the sliders, or does it help specify which slider it will move with (why paint some of the sunglasses blue?) When I check a the vertex paint on a non-CC dress, it has the dress painted with yellow while the skin is green. Do the appropriate colors change according to which kind of clothing slot it is?
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Post by circav3 on Dec 31, 2016 21:41:07 GMT -5
Ohhhhh okay. I'd done that once but had started over with everything when I ran into the problems with blender, and forgot to do that part again. Thank you!
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Post by circav3 on Dec 31, 2016 2:31:23 GMT -5
I can't seem to isolate the export/import problem. I've managed to get a .package with a mesh that has uv_1 mappings, but it is still not moving with the butt slider. Here is the .packageThe sims4studio mes 2 is the one that actually displays. There's a uv_1 mapping on it. It's super ugly and not at all what it would actually need to be, but I'm just trying to get *any* movement at this point. But when you move any of the sliders that correspond to the location on the uv_1 map, the mesh doesn't move at all. When I started with the mesh it did not have a uv_1 map at all. I created a new uv map and then renamed it 'uv_1.' Is there something else I am supposed to do?
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Post by circav3 on Dec 21, 2016 19:39:36 GMT -5
I don't think that you can have both versions installed at once.The newer overrides the older version... unless you manually configured and installed them in different locations. I have only 2.70 installed, and 2.77 through zip version and that's what works for me. Yes, I've got them installed to different folders. If you just have 2.70 installed, how do you utilize features only available in 2.75 or later, like the 'data transfer' option specified in the UV_1 tutorial?
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Post by circav3 on Dec 14, 2016 3:55:30 GMT -5
i'm not understanding the "both 2.70 installed". it's only the 2.70 you should have installed, just one. *both 2.70 and 2.78 installed
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Post by circav3 on Dec 12, 2016 20:30:33 GMT -5
Okay. I now have both 2.70 installed, and have rolled back to jackpot. Jackpot is pointing to the 2.70 version of blender./ Exporting is still broken. Opening with either 2.70 or 2.78 versions of blender both have an empty file with just the rig.
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Post by circav3 on Dec 12, 2016 19:53:47 GMT -5
Depends how you define a beginner. I'm not a beginner to s4s, or to modifying existing sims4 assets. I am new to creating new meshes or appending meshes from outside of TS4.
Jackpot requires Blender 2.70, right? 2.70 does not have the data transfer feature, which I need apparently.
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Post by circav3 on Dec 11, 2016 23:21:39 GMT -5
Derp NVM, I think I'm getting it, but can't test with broken exporting/importing :/
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Post by circav3 on Dec 11, 2016 23:11:09 GMT -5
Man this is confusing. I thought uv was for texturing?
I downloaded the new version of s4s, and now exporting and importing meshes doesn't work :(
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Post by circav3 on Dec 11, 2016 22:20:25 GMT -5
Okay, it is now working with blender 2.78.
What does this do exactly, though?
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Post by circav3 on Dec 11, 2016 22:02:32 GMT -5
Okay. Weight transfer now works, but I'm still not getting any movement with the butt slider.
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Post by circav3 on Dec 11, 2016 21:50:11 GMT -5
I'm trying to make a bunny tail ATM, but I'm just at proof of concept with a sphere. So I've been trying to get NotEgain's cat tail (v2) to work first before I invest the time in doing any real modeling. (v2) for reference. notegain.tumblr.com/post/102386364193/cat-ears-cat-tail it exhibits the same problem.... It moves with the spine0 bone, but does not move with the butt slider. Which works fine for the cat tail because it is long, but won't work with a smaller bunny tail. I've got blender 2.77. I'll try updating. Thanks!
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Post by circav3 on Dec 10, 2016 23:51:45 GMT -5
I'm not even trying to get it move *correctly* at this point, I'm tyring to get the vertexes *to move at all.*
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