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Post by yoruu on Apr 29, 2017 10:19:50 GMT -5
do i also have to replace parts which stay the same? and is there like a basic arrangement for objects aswell (like for sims)
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Post by yoruu on Apr 29, 2017 10:17:32 GMT -5
So I wanted to make 2B from Nier Automata in Sims 4, so I have to get the Blindfold as a glasses accessory. But the problem is, the blindfold is really shiny, altho I replaced the spec maps with the 'empty' spec maps which are shared on multiple places. Also, if you take a look from the side it is see through and I believe it has something to do with the original glasses havinng a see through part, but how do I fix this?
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Post by yoruu on Apr 27, 2017 12:47:55 GMT -5
The Dj booth consists of 6 mesh parts with different Cut numbers. I work with Maya so i only have 1 mesha and the shadow in the end whenever I make it into 1 Mesh, with new Uv and texture and load it into Sims4Studio, the texture on the front part,which displays an animation ingame, has a wrong texture (when I load it in maya togetehr with the texture it has the correct texture) Do I have to replace only one mesh part in blender or how do I fix this?
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