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Post by peacemaker on Oct 9, 2015 20:41:52 GMT -5
With s4pe being rather neglected, that definitely helps a lot orangemittens. Can't say I knew it was there, but it is not something i use often enough to notice. As for the skintones, the difficulty really comes down to the time needed to pull them altogether and understand what resource is what. Then comes the tedious part of generating the new instance numbers and linking them manually for the files. If check out that tutorial, it is also mentioned that there is an issue with longer instance numbers for the tone files too (not sure if that is still the case). And that is just for making skin colours. I would really hate to think what would go into making a new default skintone. I think once it is known what every value controls, and it becomes easily accessible to import new files, it will be much easier to deal with since ts4 skins have so many parts. So making it a simpler process would be more then welcome
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Post by peacemaker on Oct 7, 2015 21:05:35 GMT -5
skins for TS4 are far more complicated then previous games. You have the base skin colour (what you actually choose from the skin menu) and then skin details are added on top of that base. The details are not just limited to freckles, nasal creases, or wrinkles, but everything from lips, noses, cheeks, to full body type details. These are all separate and applied over the base colour you have chosen. What people have done is make an overlay which is nondefault to circumvent this (I believe there is a robot one around somewhere). For making a default one, you are probably out of luck for the moment. Making default skin colours and skintones is still not well understood (especially skintones), and it needs to be done manually through s4pe by extracting the tone files from the fullbuild package files in your game directory. it is tedious work and not always easy. Unfortunately, at this time, S4S doesn't support the creation of skin colours and default skin tones, only detail overlays that are readily available in the community. The only tutorial I know is one for creating default skin colours on MTS, which you can find here.
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Post by peacemaker on Sept 16, 2015 7:00:27 GMT -5
Not sure it has been suggested yet (I didn't see it listed on the first post), but it would be awesome if the tag section also had an option to change the Style of an object too. Manually changing these is a pain through the warehouse, especially if you have multiple swatches and forgot to change it before adding other recolours. It may not be something everyone uses, but it is something I find works really well for object sets.
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