|
Post by tsminhsims on Jul 12, 2016 6:40:34 GMT -5
I see that Female Sim model is default when using S4S even if that item is made for male too. Is there anyway to change model ?
|
|
|
Post by tsminhsims on May 7, 2016 6:27:04 GMT -5
Thank J so much for answering ^^ !! I have figured it out ! the name "s4studio_mesh_[number]" must be matched with the cut id too !
|
|
|
Post by tsminhsims on May 7, 2016 1:56:08 GMT -5
I am doing a new hair OK, I have read this thread : sims4studio.com/thread/4678/import-meshBut I can't figure it !!! Strangely, S4S import my first mesh ( cut id : 0002) but not the others (cut id : 0000 and 0001) I have update the cut id, add weigh bone but it still not working :( this tem.blend I deleted the mesh wwhich cut id : 0002 cause it take me a amount of time to import again @@ My English is not goood ! Sorrry
|
|
|
Post by tsminhsims on Apr 23, 2016 23:53:01 GMT -5
I have a question I made the mesh then I clone all the planes and FLIP element to make a availabe in the other side.... So there are two plane in the same position and they are not in the same side .. What I pick first to detach ?
My English is not good :( Sorry
|
|
|
Post by tsminhsims on Mar 23, 2016 1:00:31 GMT -5
In 3dsmax, the mesh is render with 2 sides, but in game the otherside is "can't be seen" Is there any help ?
|
|
|
Post by tsminhsims on Sept 22, 2015 6:09:45 GMT -5
I have little in #6. There aren't any bone :( Your picture said that choose the original mesh first and new mesh later, it 's nothing But I choose the new mesh first and the original mesh later ... here are them and i going on but Blender said "Skipping objects "s4studio_mesh_2" it has no vertex group" :(
|
|