|
Post by ami on Apr 7, 2016 18:28:05 GMT -5
Fixed the issue, problem is still kind of unknown - I basically had to completely remake the mesh from scratch. Don't know what the issue with the original mesh was since I had re-uvmapped it for the blender bake and retexture Thank you for being willing to help
|
|
|
Post by ami on Apr 7, 2016 16:58:16 GMT -5
All the object have the same blank spec/bump maps, some work flawlessly (11 out of 22) while the rest, this happens.
|
|
|
Post by ami on Apr 7, 2016 14:33:13 GMT -5
I'm trying to recolor some objects for personal use, and it seems like on most of them (it's a big set) the UV map displays incorrectly in game only. The first picture is how the object looks in game. Blender render. UV map in blender Sims 4 Studio I don't understand what the problem is, since some of the items works flawlessly while others don't.
|
|
|
Post by ami on Mar 27, 2016 2:36:18 GMT -5
The cabinet shader does the same thing and I haven't noticed any weird shadows from it. However, if you change the alpha layer of your bump map to black, that might do it as well.
|
|
|
Post by ami on Mar 3, 2016 21:32:39 GMT -5
This new feature is exciting and really easy to use! My problem is... The slots I added don't appear in the game. The game still reads the old file but if I open the file in S4S I can see all the new slots I added. The object is a custom shelves I downloaded from an user and, originally, it had only one slot per shelf. I deleted every single slot and started again from zero, adding multiple slots per shelf. edit: I tried again with a different object and this one works correctly but I followed the identical process so I can't understand why the first item doesn't work properly edit 2: I tried for a second time from scratch and this shelf must be possessed. In Studio I only see my slots, in game only the original ones I had the same issue and couldn't for the life of me figure it out... until i deleted the original slots the object had, and just copied the ones i made onto their places. Hope this helps you out.
|
|