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Post by necrodog on Jan 28, 2017 14:46:16 GMT -5
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Post by necrodog on Jan 26, 2017 19:06:12 GMT -5
well maybe i can help into the picked shoulder animation, im working on some zombies related poses. But I little busy right now and dont know if i can finish soon. =P
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Post by necrodog on Jan 16, 2017 12:27:48 GMT -5
Well, seeing to the pics from the link, the missing hand is and outfit, you need to do a mesh clothing with the missing hand.
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Post by necrodog on Jan 15, 2017 21:24:01 GMT -5
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Post by necrodog on Jan 15, 2017 21:17:54 GMT -5
For the one tile issue blocked edd you posted recently. On my pic sims sit in 45 degrees correctly even if the living chair is blocking the loveseat. Is just a suggestion.
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Post by necrodog on Jan 14, 2017 22:22:11 GMT -5
Well. Or you can start with a loveseat and rotate the b__subroot__1 bone -45 degrees, also you need to do another love seat with the b__subroot__0 in the mirrored degree i think 45 ?? and need to alter the tuning of naping and delete cuddle affordance for avoiding strange animations. It just an idea.
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Post by necrodog on Jan 8, 2017 21:36:17 GMT -5
Here is an example pic of what do I mean. I dont think that rotating the rack bone will help. The animation is controlled another way. But dont know :P
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Post by necrodog on Jan 8, 2017 21:22:44 GMT -5
The thing i want to do is a toaster and the plan is to make a baking pan in a form of a toast that gets in the toaster (down animation) and when finish the toast gets out of the toaster (up animation) but the normal stoves get the food out of the oven back( in) front (out)
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Post by necrodog on Jan 8, 2017 21:18:29 GMT -5
Hello! I have this problem. I was trying to change the animation of how the food from the oven gets out. The normal way is that sims put the food in the oven in a front-back position and i want to change the animation into upside-down. Is it possible?? I dont know where or what need to change. I saw the tuning of the stoves and their make_recipes tuning if see how to change that. but nothing. Perhaps changing a statemachine ? but dont know where is controlled the animation of the food in the oven. I use the schmapple oven as a base , but any stove will work. Please light me up. =p
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Post by necrodog on Jan 7, 2017 14:45:56 GMT -5
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Post by necrodog on Jan 7, 2017 14:39:59 GMT -5
Well. I hope can help. The way I made a stove conversion from s3 is. Export the s3 stove as .obj file in the other s3 tool (workshop) Then open the .obj file in blender and separate the rack, door and the rest of the stove, then save this as .obj in blender. Then open the generated blender from the cloned s4 stove that want to replace and then import the separated stove parts .obj file there and assign bones. Then save the blender and import the mesh in studio. Hope this helps.
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Post by necrodog on Jan 5, 2017 21:10:48 GMT -5
Ah! So that save time consuming.
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Post by necrodog on Jan 5, 2017 21:07:46 GMT -5
Thanks anska Im glad to help.
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Post by necrodog on Jan 5, 2017 20:51:48 GMT -5
Yes. i figured out when I saw the absolute transform from the bone!! 0_0 Mathcope
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Post by necrodog on Jan 5, 2017 20:48:06 GMT -5
Or if they differ, put the values from the absolute transform of the bone into the transform part of the slot. They cant be copied directly, but the absolute transform of the bone is always right.
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