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Post by indiaskapie on Mar 10, 2017 18:37:56 GMT -5
Спасибо max20! Отныне я могу иметь хороший рендеринг своих объектов! Yay! Thanks max20! From now on, I can have awesome renders of my CC!
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Post by indiaskapie on Mar 10, 2017 16:26:53 GMT -5
Sorry for taking so long, I've had a VERY busy week. Here's kind of what I'm thinking (the poses still need some refining, so I'm not quite done yet). Obviously, the person doing the decapitation would have to bend more, so I still need to work on the chop animation a bit more. But this is the general idea of positions. I'm doing the male and female poses seperately. What do you think? Would it work for you?
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Post by indiaskapie on Mar 10, 2017 14:20:38 GMT -5
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Post by indiaskapie on Mar 9, 2017 14:05:38 GMT -5
Ok, so, you should only have one rig. Otherwise, it will be hard to tell which rig you want the mesh to use. Secondly, this is what it looks like in my game when I delete all the extra rigs and the bone. It's definitely a weighting issue still. Even though you've fixed most of the weights (WELL DONE!) there are still a few vertices that aren't allocated correctly and this causing the weird warping effect. Will see if I can fix it.
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Post by indiaskapie on Mar 9, 2017 4:15:40 GMT -5
I can't have a look right now, since I'm at work. But will see what I can do to help when I get off work.
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Post by indiaskapie on Mar 8, 2017 16:41:26 GMT -5
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Post by indiaskapie on Mar 8, 2017 16:17:49 GMT -5
Can't promise anything but I can try.
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Post by indiaskapie on Mar 8, 2017 16:13:59 GMT -5
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Post by indiaskapie on Mar 8, 2017 16:05:33 GMT -5
I still don't understand how to fix this. I've tried repainting weight, deleting half and mirroring again, (but making sure everything is checked for mirror not just the first two boxes) I've looked at the bones, but I don't understand how to edit them...or how to transfer the weight from right bone to left bone. I did get the shadow to go away, though Would you mind posting the updated package?
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Post by indiaskapie on Mar 7, 2017 13:17:54 GMT -5
It looks to me like Studio_mesh_3.001 and .002 don't have UV maps, although the others all do.
Why do you need them anyway? When I deleted them from the .blend file it imported without the error. There are still other issues, but it fixes the UV bug.
Oh, PS, why so many rigs?
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Post by indiaskapie on Mar 7, 2017 13:09:37 GMT -5
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Post by indiaskapie on Mar 6, 2017 16:36:58 GMT -5
You can find him under Accessories - Wristbands. *PLEASE NOTE: He doesn't work great with rings/necklaces (because of the placement of the texture). Also, some tops seem not to work (due to the nature of the accessory). I haven't extensively tested him, so let me know if you come across any errors.* Made by request for sammoyke #naruto #request #newmesh #dog #wristband #pakkun
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Post by indiaskapie on Mar 6, 2017 16:22:05 GMT -5
sammoyke I've got a busy week ahead, so I wanted to finish him for you Won't be able to work on poses for a few days, just so you know. But I will post him in my studio a bit later so you can find him there later too.
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Post by indiaskapie on Mar 6, 2017 16:19:26 GMT -5
I'm done with Pakkun! You can find him under Accessories - Wristbands. *PLEASE NOTE: He doesn't work great with rings/necklaces (because of the placement of the texture). Also, some tops seem not to work (due to the nature of the accessory). So I hope that he will work with your top you wanna use for Takahashi. I haven't extensively tested him, so let me know if you come across any errors or any changes that you want.* Screenshots:
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Post by indiaskapie on Mar 6, 2017 7:51:45 GMT -5
Thanks @rosalisims and looneybin17 ! Yeah, I've tried this, but it doesn't work. The problem is that the whole torso is a mesh, including the arms and hands. Even if I've made a mesh with an amputated arm, it simply comes back in game for some odd reason. Will get back to it at some point and see if I can figure it out, but for now I've got a LONNNNNNNG list of other CC I wanna do. Was thinking a bone slider might do the trick, but I don't know much about sliders and I don't have the time right now to figure it out. On the cc I have the hand was removed on purpose.Maybe we can study how they did it and do it for the whole sim body? I've already linked to Esmerelda's null-body. So yeah, it can be done for a full body. Also, the head, torso, feet can be done too. (As you can see here: modthesims.info/download.php?t=540246) I think they used TSR Workshop. You can set a null-head or null-body on it. The problem is, I don't think you can set a null for only one arm, because it's part of the whole torso mesh. I hate TSR Workshop, so I might not work with it. It's not a user-friendly tool. So sure, go ahead Would be great if you can figure it out!
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