|
Post by RightHearted on Dec 13, 2017 2:49:13 GMT -5
oki thanks! btw in game it look a little bit horrible. There are little 'scratches' on the objects. I give you a link to the screenshot. www.mediafire.com/view/mcfgp2h6h1a22gm/Untitled.pngI don't know if you can see that, in game it look lot worse. Maybe I can upload the package and maybe someone can take a look?
|
|
|
Post by RightHearted on Dec 13, 2017 2:12:42 GMT -5
Yup I got it, but the object has like a double cross between the legs and in the low poly it losts the whole cross so thats why I thought its weird :D and also I've tried this method with the shadow lod and when I imported it in studio it shows up as the original ea's mesh shadow.
UPDATE: I fixed the shadow thing, so its okay now. Thanks!
|
|
|
Post by RightHearted on Dec 13, 2017 1:48:00 GMT -5
But is it ok if it looses some quality? It won’ show up in the game like that, right? And what do you mean by’ trial and error’?
|
|
|
Post by RightHearted on Dec 12, 2017 20:02:58 GMT -5
HI! So recently I made a coffee table, and at the end I encountered a problem. I dont know what to import to the low and meduim lod section. I know that medium LOD is around 1/2 of the high detail and the low is around 1/2 of the medium, but I don't really know how to do so.
Thanks.
|
|
|
Post by RightHearted on Dec 7, 2017 15:03:46 GMT -5
Oki, good to know :D
|
|
|
Post by RightHearted on Dec 7, 2017 13:25:40 GMT -5
|
|
|
Post by RightHearted on Dec 7, 2017 13:23:39 GMT -5
Haha. Corrupt as my creation :D Btw I still don't know how to upload the file but I can share a link with the uploaded file mega.nz/fm/8eQ1xCAL
|
|
|
Post by RightHearted on Dec 7, 2017 12:36:59 GMT -5
Yup, i tried but it said that in order to do it someone has to let me enable that option. And since I’m not really familiar with forums and making thread excuse me. If i go home I will try to upload if I can, but I think I found the problem: the inage of the diffuse image and the specular map was bigger than 1024 and since someone told me it can only be 1024 or less hopefully this was the problem of the corruption
|
|
|
Post by RightHearted on Dec 6, 2017 16:20:03 GMT -5
Okay, many thanks! I will do it then and reupload it and later on I will write if anything happened.
|
|
|
Post by RightHearted on Dec 6, 2017 15:51:41 GMT -5
So you suggest that i do an in-game image instead of the studio picture? And u mean catalog by the sims 4 build mode catalog?
|
|
|
Post by RightHearted on Dec 6, 2017 15:17:29 GMT -5
Why, can't they find it without that? Because I could by the name of my creation
|
|
|
Post by RightHearted on Dec 6, 2017 14:53:57 GMT -5
Yes, not an in-game one tho, but the picture of the sims4studio image with my name on it.
|
|
|
Post by RightHearted on Dec 6, 2017 13:29:23 GMT -5
Hey everyone! So I just started making CCs like a couple of days ago, and I created a painting based on Sims4Studio guidelines posted on this site. It looks just fine in studio and both in game, I don't see any problem with that. I wanted to upload it somewhere and they said that "We have tested your object and found it to be corrupt. Which means either we could not find this in game when testing or could not open the package files to examine them to make sure they are correct." I don't really know what that means and how to solve it, because as I said it works totally fine and I did everything as the guidelines said - uv map, baking, bump map, specular map -. Any suggestion how to solve this problem or be examinable? Because currentl I can't find anything useful in the internet according to this problem. I also made another painting and a coffee table and I wonder if they have the same 'corruption'. Thanks.
|
|