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Post by wingly on Nov 16, 2017 10:14:16 GMT -5
Were you able to figure out if it is possible to replace a pet's voice?
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Post by wingly on Nov 14, 2017 16:54:52 GMT -5
They look ok, that is so weird
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Post by wingly on Nov 14, 2017 16:33:39 GMT -5
I would check unicorn top. I think b_CAS_Glasses might be a human weight and should be deleted.
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Post by wingly on Nov 14, 2017 16:27:29 GMT -5
stutterguy Under weights, there is an option for head and glasses. Is the head and glasses from dog or human weights?
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Post by wingly on Nov 14, 2017 16:19:28 GMT -5
Yeap. Just like that. It works!
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Post by wingly on Nov 14, 2017 16:19:01 GMT -5
You are very talented!
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Post by wingly on Nov 14, 2017 16:15:17 GMT -5
Thank does not work. You need to create a link that anyone can download.
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Post by wingly on Nov 14, 2017 15:55:58 GMT -5
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Post by wingly on Nov 14, 2017 15:21:28 GMT -5
it looks still like weights...can you send me the blender file
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Post by wingly on Nov 14, 2017 15:07:53 GMT -5
this has to do with compatibility issues when combining them all together, i suggest taking a full screen shot, of your blender file
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Post by wingly on Nov 14, 2017 15:07:04 GMT -5
can you take a pic of the slots in blender
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Post by wingly on Nov 14, 2017 14:23:05 GMT -5
Check your weights. See if you have additional weights aka the nose.
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Post by wingly on Nov 14, 2017 14:19:52 GMT -5
Which body part are you trying to remove? is it the head? Sorry, need some clarification.
Duplication: You cannot duplicate .packages. It will only show one. You will have to create a second .package and import your items to the second .package for testing both items in game.
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Post by wingly on Nov 14, 2017 14:18:46 GMT -5
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Post by wingly on Nov 14, 2017 14:15:18 GMT -5
The issue appears to be weights and vertex paint. Is it correctly weighted to dogs? Or, is it still humans?
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