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Post by wingly on Aug 13, 2017 23:35:29 GMT -5
You mean the lines on the arms? That is the shadow. Look at the textures 1. Diffuse - image 2. Shadow - this will cause shadow issues 3. Specular - this can also cause shadow issues 4. Normal - this adds an overlay of texture 5. Emission - this causes texture to glow sims4studio.com/thread/606/editing-shadows
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Post by wingly on Aug 13, 2017 18:22:59 GMT -5
For full body, I suggest using a short dress instead. For males, I suggest using the soccer outfit. Also, you need to redue your uv_1 map for the top.
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Post by wingly on Aug 9, 2017 8:30:14 GMT -5
Step 1: delete all sim skin (arms and legs) Step 2: delete all weights Step 3: create .package for the long dress Step 4: extract mesh from the .package to get the long dress Step 5: append the long dress into your blender file step 6: combine all of the parts of the long dress step 7: go into edit mod and subdivide the long dress step 8: transfer weights step 9: append sim skin (top and bottom) step 10: join sim skin to your mesh
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Post by wingly on Aug 8, 2017 0:07:38 GMT -5
This is a weight issue. Step 1: create a .package of the naked male sims top Step 2: open .package and extract mesh Step 3: delete your sims arms in your mesh Step 4: append the sims male naked top Step 5: delete the parts of the mesh you don't need Step 6: 'join' the naked male top after editing with your mesh
This should fix the weight issues
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Post by wingly on Aug 8, 2017 0:00:16 GMT -5
thank you so much! this was driving me crazy!
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Post by wingly on Aug 7, 2017 13:53:29 GMT -5
I would redownload and extract with 7zip.
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Post by wingly on Aug 7, 2017 13:52:51 GMT -5
I need help trying to figure out what is wrong with my code. I figured that there must be someone here who knows javascript that could help me. I am trying to divide two numbers and show two results. One with / and one showing the remainder %. I can't figure out what I am doing wrong.
<html>
<head>
</head>
<body>
Lets reduce a fraction
<br>
<!-- get user input You want number input not text-->
<input id="numerator" type="number" />Numerator <br>
<input id="denominator" type="number" />Denominator<br>
<!-- with onclick=" you forgot the closing " its to be onlick="divdeby()"-->
<button id="clickMe" type="button" value="divideby" onclick="divideby()">Press For Result</button>
<!-- </form> -->
<p> The Result is : <br>
<span id = "result"></span>
<script type="text/javascript">
function divideby(){
var num1 = document.getElementById("numerator").value;
var num2 = document.getElementById("denominator").value;
document.getElementById("result").innerHTML = num1 / num2;
}
function remainder(){
var num1 = document.getElementById("numerator").value;
var num2 = document.getElementById("denominator").value;
document.getElementById("result").innerHTML = num1 % num2;
}
</script>
</body>
</html>
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Post by wingly on Aug 6, 2017 23:01:21 GMT -5
The issue is your UV Map_0. You need to get your uv_map to flow nicely with the texture.
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Post by wingly on Aug 6, 2017 22:48:22 GMT -5
Which versions of Sims 4 studio did you dl? If you dl'd the 7zip version, did you extract it using 7zip?
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Post by wingly on Aug 4, 2017 17:34:24 GMT -5
I would delete the sims 4 skin. Always add the sims 4 skin last. Do your uv_1 map and weights JUST for your mesh. As serenity suggested, then add the sims 4 mesh/skin. This way you won't mess up the weights.
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Post by wingly on Aug 4, 2017 17:03:49 GMT -5
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Post by wingly on Aug 4, 2017 14:59:52 GMT -5
Edit your first message/post. You will see the title.
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Post by wingly on Aug 3, 2017 20:15:48 GMT -5
Glad you found a solution ^^ I suggest changing your title to Help mesh top - solved
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Post by wingly on Aug 3, 2017 13:55:19 GMT -5
I never made textures for hair. I am not the best to ask. I would check other threads on here for texturing tips.
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Post by wingly on Aug 3, 2017 12:56:04 GMT -5
This is a weight issue.
I suggest deleting your weights and transfer again using blender 2.70. Also, make sure you have the correct vertex weight as well.
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