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Post by arwenkaboom on Jul 27, 2016 15:45:14 GMT -5
Normal map should always be first. then spec. I think, its so for me.
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Post by arwenkaboom on Jul 27, 2016 12:36:19 GMT -5
Well it got fixed, normals are facing out in both blender and s4s after restarting pc. Im confused but hell ill take it.
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Post by arwenkaboom on Jul 27, 2016 5:30:31 GMT -5
Normals in blender, ive unchecked backface culling, seemes fine. But baking is messed up, i guess im going with no spec on this one.
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Post by arwenkaboom on Jul 27, 2016 4:18:12 GMT -5
Try selecting backface culling, or if you have textured solid and you made uv map it will become black.
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Post by arwenkaboom on Jul 27, 2016 4:15:55 GMT -5
So if my mesh is correct in blender, when i import it in S4S its inside out, normals are fliped. So i tried fliping it in blender and then they are correct in S4S. Did anyone have this issue before? I guess its fine to be incorrect in blender as long as its okay in the game i guess, but it bothers me, my senses are tingling.
UPDATE NVM im stupid
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Post by arwenkaboom on Jul 13, 2016 17:50:30 GMT -5
Just an update. Looks perfect.
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Post by arwenkaboom on Jul 12, 2016 18:03:50 GMT -5
Thank you all <3
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Post by arwenkaboom on Jul 12, 2016 11:52:58 GMT -5
I know this might be a stupid question, but can i make a chair thats smaller in height and make a sim sit properly, not in the air?
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Post by arwenkaboom on Mar 1, 2016 10:20:01 GMT -5
Well i would go in edit mode and select down faces of chairs legs and pull them up from ortho.
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Post by arwenkaboom on Feb 13, 2016 14:05:41 GMT -5
Did you apply texture over baking? To me the second looks more even than first one, which means edge split did its job of removing uneven shadows. It seems like very dark baking.
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Post by arwenkaboom on Feb 12, 2016 19:52:58 GMT -5
I'm not sure it was random. I have three surfaces with same xy and with difference in z. So i decided to copy those i did and just change z. Like at first when i copy i would get bone, fx and root, not always. I would have to select a slot multiple times so it wouldnt copy some other together with that one. But think that fx, bone and root fell at the bottom of the list when i copy, cause only like that i could delete them. And i guess after it no longer had those files it started copying slot that i wanted to copy and last slot on the list. It was weird and i just thought some bug, didnt think i would have a problem. I also deleted first two large slots in slot. Like its in both rig and slot as well.
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Post by arwenkaboom on Feb 12, 2016 19:06:38 GMT -5
Nvm managed to fix it by exporting rig and slot of the one where i put fx root and bone by hand and making another clone and importing it. Its fine now. I guess i just had to do that. Im dead now. Just wanted to post solution if anyone ever gets in this damn situation.
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Post by arwenkaboom on Feb 12, 2016 18:49:29 GMT -5
Split edges in your 3d program.
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Post by arwenkaboom on Feb 12, 2016 18:14:30 GMT -5
Hello, idk if the studio has some bug but while doing copy of some slots it ended up copying two slots, sometimes including root fx and bone... So naturally i deleted it without thinking, but as it turns out i actually deleted them. Now i have a problem where i put them back by hand but still my object is half in the wall, and way on the left side from middle. I need to know if by deleting it i messed up anyhting else so i can fix it? I cant just start over and put in the slots cause i kinda have 150 of them. It took me day and a half of contant numbers just to put them in rig and slots. I cant, im dead. I need to know what i messed and fix that cause other solution is just not possible. Im desperate.
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