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Post by arwenkaboom on Feb 8, 2019 22:50:40 GMT -5
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Post by arwenkaboom on Feb 8, 2019 15:01:51 GMT -5
Can you tell me how exactly to do that? The shaders
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Post by arwenkaboom on Feb 8, 2019 6:36:19 GMT -5
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Post by arwenkaboom on Feb 8, 2019 6:02:18 GMT -5
I'll clone another one, thank you.
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Post by arwenkaboom on Feb 7, 2019 22:40:57 GMT -5
Its Raw Pedestal sink
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Post by arwenkaboom on Feb 7, 2019 11:20:25 GMT -5
Can someone explain to me what this map is, i see it first time. prnt.sc/mhzcux
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Post by arwenkaboom on Feb 4, 2019 13:14:18 GMT -5
Yeah checked some of the original islands, none of them have that tab
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Post by arwenkaboom on Feb 4, 2019 9:10:58 GMT -5
Hey can someone help me with this. I wanna make new slots for island, i have some shelves in my mesh and i want it to have slots for deco. But i dont see slots tab anywhere. prnt.sc/mgggwp
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Post by arwenkaboom on Oct 9, 2016 17:24:50 GMT -5
i thought like just clone frame from sims and import it, never mind. Ill just take it as it is. made a chair and its okay so i guess its only the frame. I can live with it.
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Post by arwenkaboom on Oct 9, 2016 8:40:34 GMT -5
Tried pulling faces, ended up with the same result. I have no idea. Did you try to import in s4s, like the original one? Is it messed up or normal?
I gotta go to work, ill try some ideas, that i will hopefully get during the day, later.
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Post by arwenkaboom on Oct 9, 2016 5:50:01 GMT -5
Sorry, ive been working these days and had little time to do any 3ds..Anyway, um realized that problem is um flipped normals. So when faces are looking outside in blender, they are inside in s4s, i had this problem once before and it got solved on its own after restarting pc, but now it wont go away. When i flip normals in blender (meaning faces are inside) its normal in s4s and game. I tested it.. I mean i could work like that but it still makes me tingle when i know its messed up in blender. Ill put blend file, so maybe its problem just with me, just wanna know. www.dropbox.com/s/fc57yau77p03xb9/picture%20frames.blend?dl=0
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Post by arwenkaboom on Oct 2, 2016 16:25:25 GMT -5
i explained, its the mesh, the part of the mesh. You see that thing its leaning on, its where its suppose to be. Meaning only my frame rotates 180. Im not new to this i know how to check my uv maps and how to fix it thats not it. Its the mesh that got rotated in s4s, i even checked and saw that extrude i made in the frame, i can see the angles. How it looks in blender its how its suppose to be, and its from left angle taken, after hitting 1, its deffinetly on the right side.
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Post by arwenkaboom on Oct 1, 2016 4:40:39 GMT -5
So my frames mesh get 180 degrees in s4s, and looks okay in blender. Weird thing is that the handles or whatever its called, stay put right where they need to be. Never happened before, im so confused. Heres pictures.
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Post by arwenkaboom on Sept 14, 2016 5:33:56 GMT -5
I need an object that has two sets of textures to clone.
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Post by arwenkaboom on Jul 27, 2016 18:33:12 GMT -5
Do you guys like it? I have this damned feeling like something is missing.
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