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Post by Finn Quill on Nov 20, 2015 9:24:12 GMT -5
Innocent, mostly because I'm relatively new to Simming (I played Sims 3, but not for long enough to feel a need to pyro a house). I have set at least two Sims on fire (one was a little girl, but I needed to make her a ghost and that was the most effective way to do it with a child, I felt a little bad, but it made for a decent story for her; the other one was just so I had an NPC pyro ghost). Also, I have this mod. Have you ever WooHoo'd a sim to death (I swear, not all my questions will be like this, it just kinda fit the last two questions)? Just to note, I did this to Eliza Pancakes when she got older.
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Post by Finn Quill on Nov 20, 2015 8:00:34 GMT -5
Lyrium Lines (Fenris Tattoos from Dragon Age 2)Originally by Maclimes
Pretty much what it says on the tin. This was a bit of a pain to find as Maclimes posted it to a reddit comment section, but everything points to him intending to post it to MTS at some point, but he never did. Normally I would just point to his content, but when I tried to load them up, they wouldn't go, and none of his accounts have been active in about a year. So I made the tattoos unisex, cleaned the tags up a bit, and updated them to make sure they work with the current patches, et voilà, here it is.
However, much more awesomely (and the entire reason I sought this mod in the first place), is this:
Yes, they properly glow if you so choose! So, that's pretty awesome!
Also, everyone thank our sexy, young model Fenris (yes, that's his name, no relation).
#Maclimes #MaclimesZero #Lyrium Lines #Fenris #Dragon Age 2 #DA2 #Dragon Age #Tattoo #Glow #Glowing
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Post by Finn Quill on Nov 20, 2015 7:33:06 GMT -5
The Comrade Cube ('Talk to Friend' edition)The Enrichment Center reminds you that the Comrade Cube will never threaten to stab you, and... in fact, cannot talk... That said, no one ever said you're not allowed to talk to it. This is a tuning mod for D0rkysimmer's conversion of the Comrade Cube from the Futureshock Sims 3 Set. Honestly, the only thing I did was come up with the idea and put together this presentation. d0rkysimmer and @countrykris deserve all the credit for the actual modding. Design4Sims showed me how to deal with the tuning for this object over here. This is a tuning adjustment for the 'Comrade Cube' that allows for a very simple adjustment, now Sims can talk to the Comrade Cube (even non-Insane Sims). This functions just like the 'Insane Talk to Object' function otherwise, and your Sim is going to look a little crazy, but the Sim will never be alone when they have this little companion around! This mod is a standalone object, and replaces the original object (so only install one or the other). The two items function the same in every way, except that this mod allows Sims to talk to the object (and I made some small tweaks to tags/cost/description). #lamp #lighting #table lightning #table lamp #portal #companion cube #Design4Sims #d0rkysimmer
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Post by Finn Quill on Nov 20, 2015 6:34:40 GMT -5
Wolf Bicep Tattoos This is a pretty simple tattoo CC. As shown in the screenshots, it is a unisex left and right shoulder tattoo of a wolf. Enjoy! Original image credited to Victor Manuel
(This Link uses AdFly) #tattoo #wolf #wolves
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Post by Finn Quill on Nov 20, 2015 2:43:58 GMT -5
You can actually make split levels by double clicking on the floor in a room and selecting (delete floor, then just add stairs. Yes, I really miss ponds & terrain tools a lot. We're getting natural pools with Get Together.
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Post by Finn Quill on Nov 20, 2015 1:49:10 GMT -5
I have a Prototype AI trait that I totally love, except that sometimes it gives me a debuff that I don't mind, except that it drains energy so fast I often can't react in time to get Sims into bed. Can anyone help me figure out what part of the tuning might slow down the energy drain so that it's still detrimental, but I have a little time to react before it knocks my Sim flat on their ass?
<?xml version='1.0' encoding='utf-8'?> <I s="13035228213898171656" c="Buff" i="buff" m="buffs.buff" n="Sweetrolls_BatteryFailure_Buff_Battery_Failure_Buff"> <T n="audio_sting_on_add" p="InGame\Audio\Stings\sting_buff_gain.propx">39b2aa4a:00000000:8af8b916cf64c646</T> <T n="audio_sting_on_remove" p="InGame\Audio\Stings\sting_buff_loss.propx">39b2aa4a:00000000:3bf33216a25546ea</T> <V t="enabled" n="_temporary_commodity_info"> <U n="enabled"> <L n="categories"> <E>Sloshed_Buffs</E> </L> <T n="max_duration">360</T> </U> </V> <U n="game_effect_modifiers"> <L n="game_effect_modifiers"> <V t="effective_skill_modifier"> <U n="effective_skill_modifier"> <V t="skill_tag" n="modifier_key"> <E n="skill_tag">Skill_All</E> </V> <T n="modifier_value">-2</T> </U> </V> <V t="autonomy_modifier"> <U n="autonomy_modifier"> <L n="commodities_to_add"> <T>29111</T> <T>16470</T> </L> </U> </V> <V t="autonomy_modifier"> <U n="autonomy_modifier"> <L n="skill_tag_modifiers"> <U> <E n="key">Skill_All</E> <T n="value">0.5</T> </U> </L> </U> </V> <V t="autonomy_modifier"> <U n="autonomy_modifier"> <L n="decay_modifiers"> <U> <T n="key">16654</T> <T n="value">50.000</T> </U> </L> </U> </V> </L> </U> <T n="icon" p="Generated">2f7d0004:00000000:c3fa990240c31f4e</T> <T n="icon_highlight" p="Generated">2f7d0004:00000000:c3fa990240c31f4e</T> <T n="mood_type">14644</T> <T n="mood_weight">3</T> <T n="refresh_on_add">True</T> <T n="show_timeout">True</T> <T n="success_modifier">0</T> <T n="ui_sort_order">1</T> <T n="visible">True</T> <V t="disabled" n="walkstyle"/> </I>
I'm guessing this is where the issue lies, but I don't know if all I need to do is turn down the 50.
<L n="decay_modifiers"> <U> <T n="key">16654</T> <T n="value">50.000</T>
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Post by Finn Quill on Nov 19, 2015 22:46:03 GMT -5
I'm afraid to check Prince's other outfits... What if that's the best one...
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Post by Finn Quill on Nov 19, 2015 21:39:52 GMT -5
So here's two bits of info for the Get Together patch that will likely effect the modding community (probably for the better) and I thought I'd post about it here for those that don't really keep up with the news sites. First, the next patch will allow the Sims 4 to run in 64bit, so that should probably help loading times for some of us. Second, new Sims patches will toggle off CC and mods automatically, which can be toggled back on once you've loaded up the game, but will encourage mod/CC users to check that the game is working and back stuff up before loading up their mods. Given what I hear happened around 'Get to Work', this strikes me as a good plan.
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Post by Finn Quill on Nov 19, 2015 21:22:42 GMT -5
Bluh, see, that's an unfair setup, because the direct answer to your question is going to be a little braggy... I'm Innocent of that, because I've been told a lot how good a singer I am. I've probably ditched out on singing at karaoke once or twice, but never because I lack the skill, if I did it was because I wasn't feeling it that night (or just wasn't a fan of the venue).
Have you ever WooHoo'd with other people in the room who didn't know it was happening?
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Post by Finn Quill on Nov 19, 2015 21:15:09 GMT -5
Related, is something I posted over on the MC Command Center comments on MTS: Sometimes I feel a little like a duck for how easy it is to delete sims with MC command. I see someone walking down the street and sometimes I'm just like: 'WHO DRESSED YOU?!' and then remove that Sim from existence... That's pretty harsh, but I don't have time to dress every Sim that jogs past my damn house... My biggest fashion faux pas has to be Prince: Prince is an alien... Prince has decided this is what humans look like... I don't know if this is 'Hurr, durr, lookit my awesome humanz disguise, you gais!!!' or Either way... That hair and the creeper stache with the glasses; the earrings; the crop top and the not-even-capris'; and the most egregious of sins, socks with flip flops. He's so bad, from head-to-toe, I couldn't even cull or change him. My brain just froze and was like: 'Nope, nope, nopenopenope, that poo was intentional, he clearly wants to look like that...'
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Post by Finn Quill on Nov 19, 2015 20:51:44 GMT -5
Okay, this might be a bit of a task, so I totally get if no one wants to try to take it on. That said, I'd be remiss if I didn't at least ask and see. I was curious if someone could make a skin detail/overlay/face-paint/tattoo (or some combination thereof, skin detail would be awesome since it wouldn't need to be set on a per-outfit basis) that would make someone look half-dead. Images will speak better to my idea: I wouldn't expect it to be something super detailed, and I'd be happy with just something like a face-paint job, like this: Or even just a skin overlay that makes a person half-blue/black (or if someone wants to keep going with it, a large spectrum of colors, I imagine once the template for the overlay itself is in place, adding colors wouldn't be the hard part, but I'd be happy with just blue-black). I'd also prefer if the 'half-dead' side was the left side. Thanks in advance for anyone interested in trying this out. Also, if someone knows of a mod with this already in place, consider this also a WCIF.
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Post by Finn Quill on Nov 19, 2015 0:49:44 GMT -5
Okay, that's what I thought. I was just curious if it was part of an old challenge or about taking some screenshots of one eating or something else... Now I kinda want to recolour a cowplant.
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Post by Finn Quill on Nov 18, 2015 20:50:01 GMT -5
What exactly constitutes taming a cowplant?
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Post by Finn Quill on Nov 18, 2015 18:21:29 GMT -5
This series of Studio has updating Studio's merge feature as one of the top priorities. Once the update is complete you will be able to work with merged.packages from the My CC button as if the contents were inside a folder. If there are items inside that you want to remove you'll be able to remove them. If you want to add a new item to the merged.package you'll be able to do that too I actually knew that was a thing, I should totally have said that, thanks for adding it. About the CAS buggy windows... mine won't do it now. Kinda like the car not making "that noise" for the mechanic, I guess. Eh, I'll keep this in mind, the fix(es)... it's a sure bet I *will* see it happen again (overspaced rows/columns) at some point. Probably, mine 'came back', but the fix mentioned earlier works quite well. I think you expressed a bit of confusion with it. If you still don't get how it works, if you have misaligned columns, just change an item in that category (so like, if you're in the shirts, just click a shirt, any shirt, so your Sim changes to that) and then ctrl-z to undo it and that'll reset the columns.
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Post by Finn Quill on Nov 18, 2015 8:02:07 GMT -5
Merging is simple with S4S, and the biggest downside is it's much harder to edit it, but it saves space and possibly loading time. Loading time? How sure is that "possibly"? Mine is not good, and I'm looking for where the laaaaaaaag is coming from. Save time, also. Saving takes a lot longer than loading, almost (not QUITE but getting there...) to (unmodded, remember) Sims3 all parts loaded "take a shower" time lengths. Kinda early in 4 for it to be doing THAT, for either saves OR loads. Isn't it? I imagine that the possibility that it helps a little is pretty much guaranteed, but whether it helps enough to be worth it, I dunno.
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