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Post by kymscreations on Nov 17, 2017 12:10:18 GMT -5
Guess I'll just start the whole recolor over again, without multiplying.
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Post by kymscreations on Nov 16, 2017 15:26:55 GMT -5
Hi there. I am having a problem with the specular and the bump map when I try recolor a counter. I am patched to studios latest update. I noticed this started with a toy box I tried to recolor. No matter what I do the shine won't go away! When I rotate the camera in game where the arrows are it changes color,it goes from light to dark. It's doing it in these places. In studio everything looks fine but in game it's a nightmare. I changed the specular to black in warehouse as i saw in a tutorial here and i did the same with the specular but nothing works. What was supposed to be a quick recolor has turned into a frustrating nightmare! It is doing it with all the swatches I've done. Link just keeps linking back to here to I just pasted it in. drive.google.com/file/d/1wddVICkHgDjupOVObavsehYBFY1UQk1-/view?usp=sharing
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Post by kymscreations on Sept 23, 2017 19:48:01 GMT -5
I wanted to share with you my adorable raccoons which would not be possible without your help!
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Post by kymscreations on Sept 23, 2017 16:17:07 GMT -5
OMG......THANK YOU SO MUCH! I am literally jumping up and down here! Thank you andrew and Feyona for all your help!
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Post by kymscreations on Sept 23, 2017 15:41:16 GMT -5
Sorry to bother you, you've been so helpful already but can I delete the other apend which is the bear one and do I just hide the toddler outfit or must I delete it?
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Post by kymscreations on Sept 23, 2017 15:31:21 GMT -5
Thank you SO much for your help andrew. I really appreciate it. I've been going through each bone in the toddler outfit and I wrote them all down and then I went through all the bones in the raccoon outfit and compared what was there and what wasn't. Wow, it's a long process but worth it if I can just learn something new and get it correct. I found what you did and I found b_R_Skirt_ and b_L_Skirt as well. I would of deleted those too if you hadn't of helped me. I can't thank you enough! I will go and follow your instructions now.
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Post by kymscreations on Sept 23, 2017 14:20:28 GMT -5
LOL, I tried removing so vertexes and just made it worse. I don't know which to remove and which to keep. Really wish this came easy to me. I suck! Lol I've been working on this project for a week now with no luck :(
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Post by kymscreations on Sept 23, 2017 13:55:30 GMT -5
The WHOLE of Murkland will thank you too cause now we can have toddler raccoons to add to the families :D
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Post by kymscreations on Sept 23, 2017 13:54:05 GMT -5
Yes, it was showing in CAS like that and on the thumbnail in game. Do I just go to the vertex groups in blender and delete those and then use the tutorial I found on here to apply weight paint? Sorry I'm not familiar with vertex groups. I have no idea what to do what you suggested lol. I do thank you andrew and Feyona SO much for all your help. I'm learning something new everyday!
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Post by kymscreations on Sept 23, 2017 9:55:03 GMT -5
Hmmm, yes, as yet there are no toddler outfits like that available, that's probably why the child's outfit turned out fine because there is a bear outfit for them which I used for the raccoon outfit, when I made a raccoon outfit for a child. It drives me nuts because it works fine in game but the thumbnail does that! I can't upload this to the public when it looks like that. I've had to abandon how many projects because of the textures or the UV not working!
Thanks for your help.
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Post by kymscreations on Sept 22, 2017 5:47:07 GMT -5
I don't know what lod the game renders thumbnails from, but I've noticed that if custom mesh contains extra bones that don't exist in original mesh (the one that you cloned to import custom mesh) this can happen. Let's say you cloned some overall, it will have all necessary vertex groups except chin, mouth and any face bones. And most likely you have those vertex groups in raccoon suit. Sometimes lower lods have different amount of bones than LOD0. This is more like a personal observation than 100% explanation or solution. I went and had a look at the bones and you are right, I see the raccoon outfit has bones that the PJ outfit doesn't, like nostril etc. How would I go about fixing that? Do I have to add those to the Main mesh, being the PJ one?
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Post by kymscreations on Sept 22, 2017 5:39:34 GMT -5
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Post by kymscreations on Sept 22, 2017 5:37:48 GMT -5
I don't know what lod the game renders thumbnails from, but I've noticed that if custom mesh contains extra bones that don't exist in original mesh (the one that you cloned to import custom mesh) this can happen. Let's say you cloned some overall, it will have all necessary vertex groups except chin, mouth and any face bones. And most likely you have those vertex groups in raccoon suit. Sometimes lower lods have different amount of bones than LOD0. This is more like a personal observation than 100% explanation or solution. Thanks Feyona worth taking a look at.
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Post by kymscreations on Sept 22, 2017 5:35:46 GMT -5
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Post by kymscreations on Sept 20, 2017 15:44:55 GMT -5
I'm embarrassed to post this pic lol but anyway. I've made a toddlers raccoon outfit as I needed one but the thumbnail looks like this in CAS and in the save pics. As you can see the outfit is fine in game, it moves OK and I don't see any problems BUT why would the thumbnail look like that. It looks horrendous! What i did was use a toddler mesh in blender and then append the childs raccoon outfit that I resized from the adult one and then appended the childs bear costume too so I could get the sizes rightly scaled for the toddler but now I don't know which append to join to which or which to delete. Hope that makes sense.
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