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Post by kymscreations on Sept 20, 2017 9:25:12 GMT -5
Thanks So much lol :D
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Post by kymscreations on Sept 20, 2017 8:48:55 GMT -5
I've recently cloned a child's costume and made it for the toddler BUT in game my thumbnail is all stretched out, like it's deformed. Everything else was working fine, It looks fine in game etc BUT I can't upload a package to the public with the thumbnail looking like that.
I've noticed that every CAS outfit in the toddler section has NO thumbnail, Could this be why it is doing that?
EDIT: I just went into every section of studio and I noticed there are NO thumbnails for anything from CAS to build.... was it like this? I can't remember. Using the latest updated version 3.1.0.2 Wishes if that helps
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Post by kymscreations on Sept 18, 2017 17:52:56 GMT -5
Came across this. Thank you, you saved me many hours of work.
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Post by kymscreations on Aug 12, 2017 7:20:45 GMT -5
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Post by kymscreations on Aug 12, 2017 7:19:38 GMT -5
I tried both your methods but don't know if it's just something small that I'm missing. I've redone it again and again and even made a new UV but it still doesn't work. It looks better on the table top but the pattern is still deformed on the sides of the table top, and on the sides.
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Post by kymscreations on Aug 12, 2017 3:40:05 GMT -5
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Post by kymscreations on Aug 11, 2017 14:56:23 GMT -5
Thank you so much inabadromance for taking the time to explain this in detail to me! Much appreciated! I will go through it in the morning when I have no distractions around.
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Post by kymscreations on Aug 11, 2017 1:50:12 GMT -5
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Post by kymscreations on Aug 10, 2017 14:43:52 GMT -5
The link to the package just opens up this page again!
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Post by kymscreations on Aug 10, 2017 14:39:34 GMT -5
Dining Table Not sure if I posted the link correctly. Below is another pic which shows more clearly the texture.
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Post by kymscreations on Aug 10, 2017 12:47:08 GMT -5
Thanks a mill. I shall do so in a minute. Something good came of this thou lol I learnt how to bake and make my own UV but that still didn't solve my problem.
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Post by kymscreations on Aug 10, 2017 9:04:19 GMT -5
Hi there. I am trying to remove the table runner in EA's Formal Mission Dining Room Table. I managed to delete it in blender and even fill the holes in the mesh perfectly BUT when I go to recolor it my texture is all messed up with a dark line in the middle of the table where i joined the holes. This has put me off finishing how many creations. I get everything working perfect BUT I don't understand textures and UV mapping. I will post a pic if required I've just got myself so confused now I just closed everything. So will have to start again to show a pic. The second pic is where i deleted the runner in Blender and the first is what the texture looks like with the edited UV. I am willing to follow a tutorial as I've searched for my problem but can't find any.
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Post by kymscreations on Aug 10, 2017 8:36:12 GMT -5
They look awesome!
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Post by kymscreations on Jul 9, 2017 2:14:38 GMT -5
I've know of people just using the moo cheat and placing a chair inside the car and that's how they get their sim to sit in the car/bus.
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Post by kymscreations on Jun 5, 2017 12:35:28 GMT -5
Really wish there was an easier way to move rigs without having to guess. Blender is not very accurate! Busy working on an object that requires me to move around a lot of rigs and it's a nightmare trying to guess where each one must go. Would be nice if we could import the sim to test out the item and then see where each rig needs to go lol
On that note, I have a question. Does moving around the rigs effect the animation of a sim?
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