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Post by missiepooh45 on May 9, 2017 18:19:34 GMT -5
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Post by missiepooh45 on Apr 24, 2017 19:52:23 GMT -5
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Post by missiepooh45 on Apr 24, 2017 16:09:06 GMT -5
inabadromance If my reference mesh has more than one group am i suppose to join them together?
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Post by missiepooh45 on Apr 24, 2017 15:06:10 GMT -5
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Post by missiepooh45 on Apr 24, 2017 14:11:39 GMT -5
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Post by missiepooh45 on Apr 24, 2017 13:36:36 GMT -5
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Post by missiepooh45 on Apr 24, 2017 13:24:49 GMT -5
wingly here is y step by step Blender process: This part is done in Blender 2.70 1. Close all openings in my mesh (meaning the sleeves and the bottom of the dress) 2. Pick a similar EA reference item from S4S, as well as nude top and bottom append all of them 3. Delete nude body parts that are not needed 4. Rename UV for my mesh to uv_0. and add uv_1 5. Join nude top and bottom together with my mesh. 6. Open UV map and put all parts of my mesh between left over nude body mesh and save. This next part is done in Blender 2.78 1. Open my saved mesh and append reference mesh. 2. Apply Data Transfer, face corner data, pick uv_1 and uv_1. 3. Delete reference mesh, and save. How am I dong so far?
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Post by missiepooh45 on Apr 24, 2017 12:46:05 GMT -5
wingly here is the video that I have been watching on youtube:
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Post by missiepooh45 on Apr 24, 2017 12:44:57 GMT -5
wingly I think you misunderstood my question. I know how to do the uv mapping process, my question was, when I combine the EA mesh with my mesh does that come before or after the uv process?
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Post by missiepooh45 on Apr 24, 2017 9:16:59 GMT -5
*this
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Post by missiepooh45 on Apr 24, 2017 9:11:34 GMT -5
wingly is before or after the UV process?
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Post by missiepooh45 on Apr 24, 2017 9:10:29 GMT -5
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Post by missiepooh45 on Apr 23, 2017 20:52:51 GMT -5
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Post by missiepooh45 on Apr 23, 2017 20:51:49 GMT -5
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Post by missiepooh45 on Apr 23, 2017 19:23:43 GMT -5
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