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Post by nomadjc on Aug 13, 2017 8:47:54 GMT -5
So, what I did was to take your Fast Food Career, I renamed it, and then I went in and started making adjustments from fast food stuff to something like you would to for a trucker. I noticed however (when I referred to keys), that there was several lines of green text which had a key number in front of it...as I said...something to the effect of the sim notices a glob of stuff on a bench, but it is time for their break, when they return it is gone. I wanted to change that to something, but I can't find it in the code where it is called out. In other games, when the text is in green like that it is "coded out" but this text shows up in game. I don't know if I can just change the text or if it is "pulled" from somewhere else.
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Post by nomadjc on Aug 10, 2017 8:02:34 GMT -5
Are there any intentions of expanding on this tutorial? I have some ideas for careers that I would love do try out, but there are just too many "unknowns" when going through the .xml files. It seems simple enough to rename the career, and simple enough to tweak up the days, wage, hours etc. however, when i look at some things, i can't find their origin such as statements in the XML that have a key reference that I am unable to find, such as the bit about the "yuck on the table" and when she comes back from break, it is gone. That would have no home in the trucker career i'm experimenting with. there are many keys that I'm unable to find as i assume they must reside somewhere that i'm not seeing. The XML portion seems pretty straight forward, but is there another part that isn't visible in the S4S?
I would def be interested in being a guinea pig if there is something in the works. I'm very new to sims 4 modding, however, the careers need some love so I thought i would give it a swag.
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