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Post by Xelenn on Mar 1, 2017 9:47:41 GMT -5
Oh thank you Bakie for such detailed answer) I will definitely try this. Do I do it just in S4Studio or I need to do the same in Blender?
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Post by Xelenn on Feb 28, 2017 1:48:52 GMT -5
I was thinking about that but didn't give a try yet because I guess fish will swim even more out of the shape of a guitar. I will have a look what will happens if I scale big aquarium down! Thank you for idea;)
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Post by Xelenn on Feb 28, 2017 0:19:56 GMT -5
Thank you)) I think you right, it is an animation I'm stuck with. The fish our sims able to add to fish tanks in game if they want to. I can't figured out where to look at this tuning or so. I have tried to move rigs but no luck. I pleased about tthe water moving correctly but added fish swims too wide. So guys it is still not solved problem for me.
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Post by Xelenn on Feb 26, 2017 11:47:50 GMT -5
Ok)) this is a pic. Gold fish in a middle - animated fish and it's swim in circles, can I do anything to force it to swim according to shape of a fish tank? 2 other fishes part of the mesh they not animated and boring. Any suggestion? ...maybe it is possible at list to add some effect/animation/movement to those static fishes?
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Post by Xelenn on Feb 26, 2017 7:07:11 GMT -5
Hi. I'm busy with small fish tank slightly bigger then EA round fish bowl, mine is not round but rectangular and in game silly fish floats outside the glass. To make the fish tank bigger is not my plan, so maybe there is any way to teach the fish to swim just left and right direction but not the circles?
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Post by Xelenn on Sept 30, 2016 6:05:06 GMT -5
orangemittens. Thank you! What a tricky process. Would never figured it out myself. I released my flowers as is this time, but will keep in mind your advise for the future, thank you very much for testing.
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Post by Xelenn on Sept 28, 2016 1:09:34 GMT -5
Thank you for checking. Now we know there is something incorrect with EA flower. I'll try some another plant than.
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Post by Xelenn on Sept 27, 2016 14:25:40 GMT -5
Hi! I will try to repeat my question here as it is no responds in other tread. - sims4studio.com/post/58507/threadI need a help with the shadow. My base is the plant- EA sunflower from base game, I've done slight mesh edit which is works as expected but recolors gives me trouble. EA sunflower has only one swatch and the mesh has no shadow plane but it has 2 shadow LODs (wich is not gray in S4S) I'm stuck on a step to adding at list one more colour, new texture imported to original swatch works well but adding a new swatch or more cause the sun shadow disappear. 1 pic: new mesh (only LOD0 for now) and new texture on original swatch - shadows there 2 pic: new mesh + few recolors - as you see shadows gone (( 3 pic: original mesh + one more colour swatch - no shadow The same shadow problem happens to another sunflowers as well (similar ones but 4 together) Something I hope could be done that will give me a chance to add some recolors with no sun shadow loss.
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Post by Xelenn on Sept 26, 2016 12:00:35 GMT -5
Hi! I need a help with a shadow. My base is the plant- EA sunflower from base game, I've done slight mesh edit which is works as expected but recolors. EA sunflower has only one swatch and the mesh has no shadow plane but it has 2 shadow LODs (wich is not gray in S4S) I'm stuck on a step with adding at list one more colour, new texture imported for original swatch works well but adding a new swatch or more cause the sun shadow disappear. What can be done about it?
1 pic: new mesh (only LOD0 for now) and new texture on original swatch - shadows there 2 pic: new mesh + few recolors - as you see shadows gone (( 3 pic: original mesh + one more colour swatch - no shadow so I guess problem isn't with editing the mesh. Something I hope could be done that gives me chance to add some recolors. Same shadow problem happens with another sunflowers too - similar ones but 4 together
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Post by Xelenn on Sept 10, 2016 14:11:16 GMT -5
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Post by Xelenn on Sept 10, 2016 12:49:24 GMT -5
Hi everyone! Please can you explain to me nicely on what stage of my meshing/re-meshing annoying seams on the legs appears? Most of the time when I re-shape meshes or even just move/merge few vertexes on a sides or a bottom line of a dress or a skirt in-game check up shows me result with distorted legs(( How can I avoid it? Because even attaching a new legs from nude bottom or hiding original legs before transformation not always helps.
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Post by Xelenn on Aug 15, 2016 7:37:34 GMT -5
I will try to do that.
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Post by Xelenn on Aug 14, 2016 18:58:08 GMT -5
Hi. I need an advise. I made a new mesh from base game skirt the one with A shape I made it puffier and a bit longer, but I'm not happy with a knee line, when sim sits it is looks bad. I checked original skirt behavior and it is the same, just because original one is shorter it doesn't looks too bad in sitting position. Can I do anything about that? I wish I can force the skirt to follow knee line. I guess I can add some more weight around a knee but how and from what kind of skirt or a dress?
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Post by Xelenn on Aug 11, 2016 7:57:49 GMT -5
Hi. I need an advise. I made a new mesh from base game skirt the one with A shape I made it puffier and a bit longer, but I'm not happy with a knee line, when sim sits it is looks bad. I checked original skirt behavior and it is the same, just because original one is shorter it doesn't looks too bad in sitting position. Can I do anything about that? I wish I can force the skirt to follow knee line. I guess I can add some more weight around a knee but how and from what kind of skirt or a dress?
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