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Post by flowey on Mar 21, 2016 21:16:14 GMT -5
Hello!! I don't know if I'm posting the correct place, but what do I do if my mesh doesn't use GEOM as the type? I tried inputting it and then loading the mesh, but it gave me errors each time I tried. If I leave it as "NONE" the mesh doesn't change... Please help?
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Post by flowey on Mar 21, 2016 19:31:39 GMT -5
Make sure the cut numbers are correct under Scene. Also are you cloning the sims 4 mesh first from S4S > Exporting the Cloned Hair > Import your new hair > Assign cut numbers, weights, etc etc > Then Reimport? Here's a tutorial on hair basics if you've missed it. This could prove helpful as I myself don't make custom hairs. Thank you for your response and help. I did not clone a S4 hair and edit it, I created an entirely new mesh. Also, I did not assign cut numbers or weights, as I don't know how to do that... I think that is my problem. I'll have to search how to do that (since I cannot find it in the tutorial )
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Post by flowey on Mar 21, 2016 16:17:33 GMT -5
Howdy >:3 I've been trying to make Sims 4 hairs for ages. I think I'm doing it wrong. I have a mesh I made (not hat-compatible,) then go to S4S, check "Create 3D Mesh" and CAS, choose a random hair, and click "Import Mesh." It says "Importing mesh..." properly with no problems, but when it finishes loading, it stays at the same random hair I chose. This has happened twice now, with pigtails I made and short hair. Please help!
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