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Post by kartoffels on Apr 19, 2017 23:49:36 GMT -5
Here it is in the game. The triangles are sneaky and only show up in certain light and distance. The oddity is that I can only see them on this mesh. It is like a gap in the mesh. Regular meshes while showing triangulation do not show the seams. I tried triangulating in several different ways but it only moves the location of the seams. [/a]
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Post by kartoffels on Apr 18, 2017 19:51:36 GMT -5
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Post by kartoffels on Apr 18, 2017 16:07:18 GMT -5
Later I just decide to recreate the object from scratch. Looking pretty good however......... It doesn't even make sense because the object is in quads. The shadowLOD is alright though. Is it an error in the way it wants to render texture?
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Post by kartoffels on Apr 18, 2017 9:15:53 GMT -5
Hello I am trying to convert Sims 2 cc coffin, hover object has mesh seam issue. I made many versions to rectify, majority of issues is vertex misalignment I think. Using blender. However many white lines issue arises when I used faces -> tris to quad. Now this makes me think issue is more complicated. How is there a seam issue when there is no edge? I wonder at UV map but I don't think it is causing the problem. Any help would be so useful. Thank you in advance! link to album
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