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Post by brujah on May 25, 2015 4:39:45 GMT -5
Thanks! This was truly an epic piece of work. 11 shapes x 22 swatches = 242 thumbnail images But hey, it was a labor of love
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Post by brujah on May 25, 2015 4:11:39 GMT -5
FINALLY! I have something AMAZING for you! And only §5 each! | |
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Post by brujah on May 23, 2015 20:32:12 GMT -5
Click the link in the post above by MisterS
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Post by brujah on May 22, 2015 1:54:14 GMT -5
Welcome to the S4S forum missmith7! You're more than welcome to post your creations here and don't fear rejection from us.
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Post by brujah on May 19, 2015 21:37:55 GMT -5
What I mean is that I can get it to work correctly just not in the correct place. This is at full wall height. |
Click to see larger. |
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Post by brujah on May 19, 2015 20:34:43 GMT -5
Hey -X- I was able to get the mirror to reflect on the bottom by cloning the floor mirror, flipping the mesh normals, and using 0,-1,0 on the MirrorPlaneNormal, but am having difficulty getting it to go to the ceiling. I'm still working on it tho.
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Post by brujah on May 7, 2015 1:33:21 GMT -5
I honestly don't know what was going on. I have fixed the link again. Thanks for letting me know it was broken DefaultUser1234.
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Post by brujah on May 6, 2015 13:36:07 GMT -5
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Post by brujah on Apr 30, 2015 0:10:49 GMT -5
It's good however a few of the images are broken.
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Post by brujah on Apr 29, 2015 23:54:54 GMT -5
I should have known it wasn't going to be that easy! I have found that you need to change the direction of the mirror plane normal. After that it works just fine. EDIT: If you change the individual numbers below the combination number it will not save at the moment so you will have to change the combination number. As you see in the picture 0,0,1 refers to x,y,z so you will need to make it 0,1,0 on all lod meshes. SIDE NOTE: I found this additional info after looking at your package shared HERE | |
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Post by brujah on Apr 27, 2015 5:37:44 GMT -5
Recolor whatever you want. Link-back if using my meshes unless I specifically say you can have it.
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Post by brujah on Apr 9, 2015 5:49:27 GMT -5
You will need to close studio and restart it. Also the easiest way to find CC is by using the search bar and searching for the creator name, unless it is a TSRW creation then search for justarandom.
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Post by brujah on Apr 8, 2015 9:47:34 GMT -5
Hello orangemittens! Thank you for responding to my post! I appreciate it very much! Here attached all I think you would need to understand that what I did to tranzformar mesh The Sims 3 to The Sims 4. Only hope not confuse you with what you sent! (I do not include the meshes Blender because they weigh a lot and not let me upload.) I appreciate all the help you can give me! Greetings to you! PS: If you do not understand something or send something wrong please let me know to explain me better! Please and thank you! In the .rar file called "Sims 4 Package-Converted" I include images of how the mesh is in the game, as seen and what I did in Blender and as seen in S4S. The first problem I can see is that you have not uv mapped the headband correctly. This needs to be mapped into the same texture space as the original sims 4 clone. You can use THIS as a guide. You also need to create a new texture and make it fit the same texture space. The weight is incorrect as well. This needs to be weighted to the head and not the jaw which you can do by following THIS tutorial. I'm not sure what you are needing to do with the cigar.
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Post by brujah on Apr 6, 2015 9:09:20 GMT -5
which Tuning ID should i use? I would use either of these: object_sculpture 14961 object_Sculpture_Inventory 110536
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Post by brujah on Apr 6, 2015 4:30:01 GMT -5
You can change the tuning so that it doesn't require that anymore by changing it's tuning by following THIS tutorial with THESE IDs.
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