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Post by axcolleen on Jan 19, 2017 14:22:41 GMT -5
Here is my request for a mod. Is this possible to do? I want to add new teas for inspiration and playfulness. Thank you! >.<
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Post by axcolleen on Jun 16, 2016 10:19:49 GMT -5
I used the scroll sculpture but there's double transparency. I needed to use both sides of the crown, and hope there's a way to avoid that or a different approach :< These are my files: www.sendspace.com/file/9b0euhThank you >.< Edit: Never mind I saw a similar object. I think it won't show in the game. Thank you!
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Post by axcolleen on Jun 15, 2016 21:56:50 GMT -5
Hello,
Aren't those tutorials make the entire object transparent? I'll try cloning that kind of object first. Thank you!
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Post by axcolleen on Jun 15, 2016 20:23:36 GMT -5
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Post by axcolleen on Jun 15, 2016 17:19:41 GMT -5
Hello, This object is currently using .png to show which places I need transparency. When I use interpolated alpha in .DDS it just fills in the gaps with the same color. How can I make the black part transparent? Thank you for your help!
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Post by axcolleen on Jun 11, 2016 10:28:08 GMT -5
That's weird. In my blend it was normal sized. Thank you for your help!
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Post by axcolleen on Jun 10, 2016 22:45:51 GMT -5
Thank you very much! How did you do it?
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Post by axcolleen on Jun 9, 2016 17:41:00 GMT -5
Hello! I thought maybe I should create a new thread for this object. I don't know why the object became larger than the one in blender. The object on the right is zoomed out. What should I do? Thank you! >.< Edit: I did the conversion again from scratch and I still get the same result. Shrinking the object doesn't make any difference. Is there a similar problem like this have been solved? Where can I find it? Here's the package: www.sendspace.com/file/ai2w0u
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Post by axcolleen on Jun 9, 2016 16:37:09 GMT -5
I thought that I should just ask here instead. I don't know why the object became larger than the one in blender. The object on the right is zoomed out. What should I do? Thank you! >.<
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Post by axcolleen on Jun 9, 2016 10:05:11 GMT -5
I see. Thank you very much!
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Post by axcolleen on Jun 9, 2016 8:58:46 GMT -5
Hello! The texture changes whenever I use it in game. What should I do? Thank you for your time!
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Post by axcolleen on May 19, 2016 19:04:37 GMT -5
inabadromance Is this an s2 object? Creators tended (EA too) to have uv outside the uvmap constraintment since those textures get repeated by the looks of it. But i don't know if s4 knows how to read that... i've never seen anything "outside" the UV on basegame items. how is the texture of this object? Does it have different textures for each part of the chair? If the item has different textures then You have to edit those and make them appear on one sigle dds file and them re map or move around the chair's uv to match your edit. Not an s2 object, but a different game. Thanks! I'll do that then ^^ I see. I guess that's the way to go. Thanks! ^^ I'm remapping this at the moment and the problem of remapping is that the dot's don't match sadly :< Alright I'll try that ^^ Thanks!
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Post by axcolleen on May 19, 2016 14:58:23 GMT -5
Hello, I'm practicing converting objects. I have an object that already have a UV Map and its matching texture. The problem is, the way its arranged is out the boundaries of the UV Map. I know I can scale it, but the problem is I can't match it on the texture already given. I need to match it with the texture. I know that you can't enlarge the UV canvas without distorting the UV map. I have these questions: How did the program figure out how to apply the textures on a single mesh object without the UV map and texture on the UV map? Is there a way to translate this into a UV map? Is distorting the UV canvas the only way? I tried combining all of the textures into one image and shaping the UV Map to them but it didn't fit. If I can figure out how they used the texture and the UV map that would really help. Thank you for your time!
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Post by axcolleen on May 18, 2016 9:13:54 GMT -5
Now I do have a question for this thread. The UV map is so small, how could they export or use the texture map that big?
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Post by axcolleen on May 17, 2016 9:24:47 GMT -5
Oh I'm sorry, wrong post. Darn it x_x
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