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Post by tehhi on Aug 18, 2017 6:05:50 GMT -5
Feyona, thank you so much! but i used slyd's tutorial... May be i chose wrong reference? I copied three nude bottom parts (under the rig), joined the together, subdivided and then made transfering, after that i deleted this reference.
Could you explain, please, why these triangulated areas are bad?
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Post by tehhi on Aug 17, 2017 17:46:51 GMT -5
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Post by tehhi on Aug 17, 2017 11:16:28 GMT -5
Hi! I have some issues with my pants. Everything works fine when sim is slim, but when he's fat i have clipping issues and distorted shape. I tried absolutely everything, watched and read all tutorials here, remade everything from scratch many times (including uv_1 and weight transfer) - but still the same story. Any help, pretty please?
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Post by tehhi on Apr 25, 2016 17:04:59 GMT -5
i'm totally confused now... why in your game design tool is ok, but in mine not? what exactly i have to do to see it like in your picture and what i did wrong?
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Post by tehhi on Apr 25, 2016 12:57:54 GMT -5
oh, i see... sorry for the silly question, but how to remove the footprint now in my package? i thought i did it already, when i wrote Zero in Template Keys fields...
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Post by tehhi on Apr 25, 2016 11:52:07 GMT -5
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Post by tehhi on Apr 25, 2016 5:09:04 GMT -5
Thank you so much for this tutorial! Although i have one problem - i can't recolor an object after removing its footprint! :( I click on object and Design Tool doesn't appear...
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Post by tehhi on Mar 8, 2015 16:20:22 GMT -5
thank you! I just thought I don't need to use Vertex Paint if I don't have any EA's parts of mesh.
upd. I made my earrings green - they are smoothed anyway...
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Post by tehhi on Mar 5, 2015 13:21:33 GMT -5
I sent it to your private message
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Post by tehhi on Mar 5, 2015 5:38:42 GMT -5
why my earring looks normal in Blender and in Studio, but looks so smoothed in game? created from scratch, no mix with EA's mesh, and I used this tutorial
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Post by tehhi on Feb 25, 2015 16:34:17 GMT -5
I made an accessory, based on EA's ring. When I wear it in CAS it removes shine in the top of any clothing. #1 is with accessory, #2 without. The best view on the belt. So, remembering my last problem, I decided to check where is my UV map, using your UV template as reference. I put this template as a layer on texture of my accessory and selected it. Then i hide this layer and I see alpha-channel (EA's alpha, I didn't change it) is bigger. So when I hide layer with alpha-channel I see this So the 1st question - is this means UV template has mistake or what? And the 2nd - is my accessory removes shine because of this reason? I'm really confused :(
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Post by tehhi on Feb 24, 2015 7:55:41 GMT -5
sounds like CASpart UV Template is not correct completely :( anyway, thank you very much!
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Post by tehhi on Feb 24, 2015 6:31:28 GMT -5
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Post by tehhi on Feb 24, 2015 3:48:27 GMT -5
but I see my map is inside of EA's map
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Post by tehhi on Feb 23, 2015 10:47:21 GMT -5
this is me again (always with problems) my chain has normal view, but when I wear any ring - one half of the chain takes colors of this ring... why?
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