The project is mostly franken meshing several things from the base game such as the llama mascot gloves, the wrestler mask that I patched one eye over, a male swimsuit body, and some boots. I then duplicated one of the arms, removed the orignally rigging from it, wrapped it around the body and re-weighted it to the torso. I also replaced one of the forearms with a spring mechanism made from scratch in blender, as well as something that sit on the abdomen, and a mouth covering.
I mapped it all out and made sure everything was weighted but it doesn't work when I try to use it in-game. It doesn't even work if I take one of the pieces and try to use them on their own.
Post by stutterguy on Nov 18, 2017 15:45:06 GMT -5
I've recently made a full body CAS item and whilst I believe that I've done everything correctly, it keeps causing the game to crash when it loads it. Originally it crashed whilst trying to load the CAS thumbnail so I tried adding a custom thumbnail which I stopped the game crashing whilst in CAS, however it then crashes if I select the item.
Here's an image of the of the item in game during the crash.
Post by stutterguy on Nov 14, 2017 17:50:06 GMT -5
So that fixed the problem with the glasses stretching out (hooray!) however the glasses still have this jagged look to them. I don't suppose that's another thing I'm doing wrong in blender? It looks like it might be the fur that is doing it.
Post by stutterguy on Nov 14, 2017 15:09:37 GMT -5
I tried doing it again from scratch and did a weight transfer from the unicorn horn accessory following the weight transfer tutorial, but the glasses still seem to be distorting. It's almost like they're attached to an invisible object, however when I look at the mesh and the weights, there's nothing to signify that it should be doing that.
Post by stutterguy on Nov 14, 2017 13:41:02 GMT -5
I decided to have a go at creating my first piece of CC for pets by just reusing some base game sunglasses and editing the mesh so that it fits the large dogs head and is weighted appropriately, however the mesh seems to stretch out when I use it in-game.
I'm not quite sure what I'm doing wrong so any help is greatly appreciated.
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