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Post by REMI on Aug 17, 2017 21:56:48 GMT -5
I'm losing my mind. I finally understand how to UV map but now my issue is exporting my mesh from Blender into studio. I watched several, okay a ton of tutorials but I seem to be missing something. I'm so frustrated and have been trying to do this for hours........Please help me.
-UV map is done -I exported a plant mesh from studio and deleted it after I imported my object and tried to import that but it still didn't work.
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Post by Feyona on Aug 18, 2017 2:06:45 GMT -5
REMI there is no way to tell what's going on without seeing the files. Please post .blend and .package so someone can take a look.
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Post by REMI on Aug 18, 2017 13:32:57 GMT -5
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Post by brujah on Aug 18, 2017 14:56:15 GMT -5
You have not assigned the circle mesh a cut number. Fix that and it should import fine.
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Post by REMI on Aug 18, 2017 20:56:03 GMT -5
@brujah I can't seem to find a straight forward explanation of what a cut is but I've seen people use 1 is that a generic number to use?
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Post by inabadromance on Aug 18, 2017 21:18:11 GMT -5
Hi, This is a basic guide (Step 9 and beyond talks about cut numbers) on how to import items properly. Cut numbers are not generic, they must match exactly the original mesh. Same with the amount of mesh groups. This will depend on the item you pick to use as a base for your package. If you're unsure of what you should be using, always export the original EA mesh and compare it to your own.
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Post by REMI on Aug 18, 2017 21:30:48 GMT -5
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Post by inabadromance on Aug 18, 2017 22:18:36 GMT -5
ups! fixed
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Post by REMI on Aug 19, 2017 0:05:50 GMT -5
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