Post by Renorasims on Aug 22, 2017 6:14:22 GMT -5
Hi there!
After trying everything i can think of and a friend who walked me through some possibilities i'm running out of options to fix this issue.
I've de-vamped a hairstyle from the Vampire GP (FlowerCrown) by adding a new hair plane at the position where normally the Flowercrown would reside.
After I've loaded them in game and started to scale the ears up and down i noticed this:
With small ears (middle preset ears in-game)
With bigger ears (1st ear preset in game)
I created the new plane by extruding the edges from the the hair plane that lies next to it, re-mapped part of the UV0 to make a as smooth as possible transition. I deleted the flower crown etc which caused a hole in my UV1 so i thought that would be the problem. but first i checked the verts on correct weighting (see pic below) which looks good to me. I did not touch the mesh enough to cause any problems on that part. all verts are merged in that area just to be sure it's not a hole that causing this.
My friend who normally can help me out but is now a bit busy studying suggested to first try;
-removing doubles
-checking weights
i did those things and then followed her lead to look into the UV1; the parts of the mesh that where causing this distortion where indeed close to the ear (in UV1) so i moved the upwards a bit and made the ones that where way off fit back into the pattern
but that did not do the trick so now... i'm out of options.
I also did a data transfer between my mesh and a FlowerCrown mesh with only the headband in place that covers that particular spot to fix the hole i first had in the UV1 caused by deleting the flowercrown. Unfortunately that also did not do the trick.
I'm still learning and tried to edit the UV1 to the best of my knowledge but i must admit; it more limited than other subjects.
Reason i think it's the UV1 bc the distortion seems to respond on scaling the ears.
If there is anyone who is more familiar with UV1, i would really really really appreciate some help
Here ar the BLEND and package file.
After trying everything i can think of and a friend who walked me through some possibilities i'm running out of options to fix this issue.
I've de-vamped a hairstyle from the Vampire GP (FlowerCrown) by adding a new hair plane at the position where normally the Flowercrown would reside.
After I've loaded them in game and started to scale the ears up and down i noticed this:
With small ears (middle preset ears in-game)
With bigger ears (1st ear preset in game)
I created the new plane by extruding the edges from the the hair plane that lies next to it, re-mapped part of the UV0 to make a as smooth as possible transition. I deleted the flower crown etc which caused a hole in my UV1 so i thought that would be the problem. but first i checked the verts on correct weighting (see pic below) which looks good to me. I did not touch the mesh enough to cause any problems on that part. all verts are merged in that area just to be sure it's not a hole that causing this.
My friend who normally can help me out but is now a bit busy studying suggested to first try;
-removing doubles
-checking weights
i did those things and then followed her lead to look into the UV1; the parts of the mesh that where causing this distortion where indeed close to the ear (in UV1) so i moved the upwards a bit and made the ones that where way off fit back into the pattern
but that did not do the trick so now... i'm out of options.
I also did a data transfer between my mesh and a FlowerCrown mesh with only the headband in place that covers that particular spot to fix the hole i first had in the UV1 caused by deleting the flowercrown. Unfortunately that also did not do the trick.
I'm still learning and tried to edit the UV1 to the best of my knowledge but i must admit; it more limited than other subjects.
Reason i think it's the UV1 bc the distortion seems to respond on scaling the ears.
If there is anyone who is more familiar with UV1, i would really really really appreciate some help
Here ar the BLEND and package file.