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Post by andrew on Aug 27, 2017 17:26:49 GMT -5
Your mesh override package doesn't have a mesh in it, just the cas part. Can you try re-importing your modified bottom mesh with the new weight paints?
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Post by FlowersSimFactory on Aug 28, 2017 13:34:20 GMT -5
The cas part isn't the mesh? I did chose 3d Mesh and Exported the Nude bottom but no change
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Post by inabadromance on Aug 28, 2017 13:41:48 GMT -5
The geometry is the mesh. Have you imported back the modified mesh into the package? Can you share the modified blend?
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Post by FlowersSimFactory on Aug 28, 2017 14:08:49 GMT -5
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Post by inabadromance on Aug 28, 2017 14:17:15 GMT -5
I downloaded the package override and the blend. Imported the blend and i can see the geometry strings on the warehouse. Could you try importing it again?
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Post by FlowersSimFactory on Aug 28, 2017 14:34:12 GMT -5
Tried and the GEOM showed up in Studio but I still get the same result, The new bones dont move with it
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Post by FlowersSimFactory on Aug 28, 2017 14:57:20 GMT -5
I don't know why it was working there, But i tried weight painting someone else's override (got their permission ofc) and it worked! So I don't need any help :P Thanks to everyone for their amazing help!!! Much love
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Post by FlowersSimFactory on Sept 1, 2017 21:25:57 GMT -5
One last question, When setting the parent in Sims 4 studio, It offsets it a lot and makes it difficult to change bone position to be accurate in blender. How can I fix this?
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Post by FlowersSimFactory on Oct 11, 2017 21:20:07 GMT -5
Still need help with that lmao....Anyone???
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Post by brujah on Oct 12, 2017 17:52:02 GMT -5
One last question, When setting the parent in Sims 4 studio, It offsets it a lot and makes it difficult to change bone position to be accurate in blender. How can I fix this? Subtract the position of the parent bone from the child bone. For example: if the child bone is x:0,y:0.72,z:0.5 and the one you want to parent it to is x:0,y:0.25,z:0.75. When you set the child to the parent those values get added together for a new child position of x:0,y:0.97,z:1.25
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Post by FlowersSimFactory on Oct 12, 2017 20:34:44 GMT -5
Oh! Okay thanks so much :D brujah Although still a little confused on the numbers you got. Subtracting 0.75 from 0.25 would give 0.25 not 1.25 : oEdit: Okay I just read that you added them.
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Post by FlowersSimFactory on Oct 24, 2017 14:33:48 GMT -5
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Post by Merman Simmer on Oct 25, 2017 11:27:16 GMT -5
okay
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Post by Merman Simmer on Dec 2, 2017 19:46:51 GMT -5
Your mesh override package doesn't have a mesh in it, just the cas part. Can you try re-importing your modified bottom mesh with the new weight paints? What i did wrong? :c
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Post by andrew on Dec 3, 2017 3:39:02 GMT -5
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