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Post by novasim on Aug 29, 2017 0:13:07 GMT -5
How can I make both sides of the faces on my mesh be opaque instead of one side opaque and the inside being transparent. I made a slit dress and It's kind of necessary for both sides to be opaque because you can clearly see into the inside part of the mesh. Pictures: imgur.com/a/2nbKz
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Post by Zelrish on Aug 29, 2017 3:47:15 GMT -5
Well, there is an option in blender for it to display both faces but that will not solve anything in game.
Blender only shows the faces where the normals are facing. And like the you usually face outside, then the inside is transparent.
What I usually do it I select the parts where I want to have the inside visible, then -> duplicate -> inverse normals. I sometimes slightly scale the duplicate down but I am not sure it helps anything.
The problem of the technique is obviously that you multiply the number of vertices in your mesh and also if you want to modify those parts later on it is sometimes a pain to select properly.
But all in all it works.
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Post by novasim on Aug 29, 2017 4:32:49 GMT -5
I tried doing that, but now there are dark lines where I did the cut numbers. Picture: imgur.com/a/ltW2e
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Post by inabadromance on Aug 29, 2017 4:54:52 GMT -5
Hi, please shared the .blend and .package file so someone can take a look at them.
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Post by novasim on Aug 29, 2017 5:58:14 GMT -5
Hi, please shared the .blend and .package file so someone can take a look at them. Blend Package
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Post by inabadromance on Aug 29, 2017 7:29:11 GMT -5
mm i don't remember an outfit mesh to have that many groups. Usually they have 3. What did you clone? I suggest cloning a BG swimsuit, export its mesh, check the group names and cut numbers. Also, you don't really need to cut your dress' mesh into groups, just have it all together on the top mesh group whilst leaving the legs untouched. Then you can change the category tags of it.
I remember seeing a similar issue with the black lines. Hopefully after joining the dress they will disapear, have you checked in game to see if those are visible?
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Post by novasim on Aug 29, 2017 14:30:24 GMT -5
Weird, I usually see outfit groups to have 4+. I cloned one of the long BG dresses. In game they are still visible, but they aren't dark lines anymore instead they look like shiny long bumps.
All the BG swimsuits I checked have 3 cut groups. Would that make a difference though compared to 4 groups??
I don't really get what you mean by this. I cut only the top cute group and not cut the legs? I don't understand "Just have it all together on the top mesh group".
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Post by inabadromance on Aug 29, 2017 14:41:06 GMT -5
Well.. why would you have something divided into more groups than necessary. I think it'd be much easier to start of.
I'm not sure how to explain it or paraphrase it. You've cut the dress into several parts. You don't need to do that, keep all the clothing pieces into one group and only leave the part of the legs on their correspondent mesh groups.
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Post by novasim on Aug 29, 2017 15:00:24 GMT -5
Sorry, but this is just going over my head. I have my dress in one group right now, with the sim torso and legs attached. What corresponding mesh groups do I leave the legs in? The reference mesh's groups?
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Post by annabluu on Aug 29, 2017 16:32:15 GMT -5
you can have the legs in the dress mesh. you can have it all in one group. putting it into more just makes it harder for yourself. if you restart and import it all over again, you can select the dress and copy it and inverse it so there's texture inside. next you can append the body.. then you can join them all together. that would work lol
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Post by inabadromance on Aug 29, 2017 17:12:31 GMT -5
I said the dress alone to be joined together with the top and thighs just how it is divided by default. Not the legs, those stay on their correspondent mesh groups. If you're unsure, export the swimsuit mesh and append your dress to it. You don't have to touch the legs at all.
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Post by jwofles on Aug 29, 2017 19:18:48 GMT -5
Alternatively, you could use this tutorial and just clone an item with one mesh group so it's easier to work with.
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Post by novasim on Aug 29, 2017 22:13:07 GMT -5
Alternatively, you could use this tutorial and just clone an item with one mesh group so it's easier to work with. Thank you!! This worked best for me after I combined my cut groups into 1 and imported Thanks everyone for the help!
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Post by inabadromance on Aug 29, 2017 22:26:46 GMT -5
novasim there's no full outfits of 1 mesh group. If you've joined everything into one group you're only updating that mesh group from the original package, the rest of the groups (leg parts) are still there so you'll have extra geometry on those parts. Joining fixed your issue because that was what suggested, but you should delete the geometry of the legs that are divided into the other groups.
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Post by novasim on Aug 29, 2017 22:34:58 GMT -5
There is? One of the lingerie pieces only has 1 mesh group.
What do you mean? Do the mesh groups from the mesh I used for uv_1 and weight paint still apply? There's no more mesh groups?
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