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Post by almasy87 on Aug 29, 2017 6:25:37 GMT -5
Thank you, managed to get it to work I've got another question about poses but not sure if I should open a new topic or not. Feel free to move this if you think that's the case! So I've made poses in the past without too much trouble, both single/couple poses. But these 2 I'm trying to finish now are giving me trouble and idk what is the problem. One is a sofa pose of a couple hugging: Looks fine to me.. except that when I put it in game then, she's not there, she's floating mid-air: I've no idea why. Happens with different sofas. Their rootbind point on the ax is in the same location (sorry i don't know the proper vocabulary here).. I've deleted and remade her like 3 times, once even opening the default male rig, pasting his rig over, appending a female and remaking her from scratch.. but same stuff.. I really don't know. A second pose instead, is not registering the changes I make.. I edited their facial expressions about 4 times now but it's always the same as before. Also an arm I'm trying to move is not being moved. I swear I'm saving them and setting the loc rot every time and then reimporting them in the package.. but no change.. It's driving me mad >.< If anyone has a clue, please help me out :P I can put the packages here if needed.
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Post by inabadromance on Aug 29, 2017 7:19:53 GMT -5
Hi! I moved this into another thread since it's not related to the original topic Be sure to check that both roots are the same in object mode.. maybe you moved the rig while in that mode. Please share the blend if you want someone to look at it.
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Post by almasy87 on Aug 29, 2017 8:06:33 GMT -5
Thank you for moving it I checked Object mode (forgot about that) but no, they still seem to be in the same spot. Here is the blend! www.dropbox.com/s/q4r9j8l64uo10cf/cry2.blend?dl=0 Maybe you can see something I don't see. While I'm here I'm adding the second pose blend too. Can someone do some edits and see if they work in game? For instance, the pose has a open mouth but the mouth in game is closed, or his arm should be closer to her hand but in game it's far away.. >.< www.dropbox.com/s/39y3da0ebqxcjrn/gowithoutme.blend?dl=0Thank you and sorry for the bother!
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Post by inabadromance on Aug 29, 2017 10:20:37 GMT -5
I'm not really seeing anything at first sight. I suggest re appending a default female rig again and copy the bones of your pose to it except for pelvis, root and spine. And manually adjust the pose again for those bones. As for the other request, this section is intended to help you out so that you can do fixes on your own. If you want someone else to do things for you then you can post in the request section.
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Post by almasy87 on Aug 29, 2017 10:36:02 GMT -5
Oh sorry, I explained myself wrong, I'm not requesting someone to do it for me, I'm saying that strangely even though I change stuff in the pose, then in game it stays the same. I've already opened her mouth and moved the arm many times but the changes don't appear in the game. Dunno why. Might be related to the other pose, maybe something in my programs is preventing things to be saved correctly? Not sure. That's why I asked if someone can try to do a change in that pose and see if it reflects in game, then I know it's something in my computer XD As for the first I will try to do what you suggested, thank you
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Post by almasy87 on Aug 29, 2017 14:40:49 GMT -5
Actually, sorry never mind You know, when I followed your advice, by pasting the pose into a new female rig, the new one was flying too! Tried other times to correct it but it was always flying. I guess that file got bugged in some way. So I just pasted the pose of the girl into another pose I made of a scene right before where they both sat properly on the sofa and there it worked fine. Who knows why..but at least it's fixed ^^ So I did the same with the one that wasn't moving, and now it moves.. NO idea what was happening, my files were possessed or something :D Thanks a lot inabadromance for your support and patience ^^
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