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Post by shadowdeamon on Sept 4, 2017 16:17:29 GMT -5
Hi there, i don't really understand how some textures from a mesh can be converted for CAS item. E.g I got a buymode object (or edited a mesh found on internet) Here's my custom mesh with its own textures www.mediafire.com/file/wmbs3kqbsa29uca/GUN_Carry.blendBlender reads and work sith tex just fine, untill i export it to Studio. Sims4Studio wants me to have a special texture 1024x2048 so here's a thing i dont get.
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Post by shadowdeamon on Sept 4, 2017 16:45:57 GMT -5
Another example: sims3 CAS accesory got a square 2048p texture, SIMSstudio needs 1024x2048 one Example: When i'm checking a tex overlay, is shows totally messed up in sims4studio mesh converted: www.mediafire.com/file/j77r93h6anzr499/G36.blendHelp would be appreciated
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Post by inabadromance on Sept 4, 2017 16:59:16 GMT -5
Hi! CAS & Buy mode are 2 different things. Please take a look at this accessory tutorial, and this one as well. Start by picking a desired space of the texture map for your accesory and cloning a BG cas item of choice. Then manually modify/move the uv of the mesh to the correct location and edit the texture in your image editor program to match this modification. edit: You wrote something while i was replying. S4 isn't like S3. All textures must be laid out into 1 single texture map.
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Post by shadowdeamon on Sept 4, 2017 17:05:40 GMT -5
Hi! CAS & Buy mode are 2 different things. Please take a look at this accessory tutorial, and this one as well. Start by picking a desired space of the texture map for your accesory and cloning a BG cas item of choice. Then manually modify/move the uv of the mesh to the correct location and edit the texture in your image editor program to match this modification. edit: You wrote something while i was replying. S4 isn't like S3. All textures must be laid out into 1 single texture map. Ouch! I understood, so converting buyobj to CAS is tricky thing But Sims3CAS accessories do have exactly same square TEX, and somehow meshes are differently mapped for texturing I'm good with modelling, but really have no idea about UV maping and stuff...
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Post by inabadromance on Sept 4, 2017 17:18:45 GMT -5
As i've mentioned before, both games aren't the same. Please check the links i've shared since they explain how to work with the uv. UV is an important matter when modelling, a mesh wouldn't be usable without one.
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Post by shadowdeamon on Sept 4, 2017 17:36:16 GMT -5
As i've mentioned before, both games aren't the same. Please check the links i've shared since they explain how to work with the uv. UV is an important matter when modelling, a mesh wouldn't be usable without one. Thank you, i'll give it a try, yet no luck in this. But, at least my collection of apocalypse buildobjects is going to be filled, converting S3 objects works just fine for me)
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Post by inabadromance on Sept 4, 2017 20:20:09 GMT -5
Can you tell me exactly what part exactly is that it's giving you trouble?
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