|
Post by shadowdeamon on Sept 4, 2017 18:13:48 GMT -5
Got few questins, while was converting some high-poly objects:
Which Verticle/Poly count range is OK for a detailed mesh (Car, for example)?
Is it OK, that S4Studio loads a 15000-faces mesh for like few mins?
How much this number affects game loading speed/performance?
Are there any advanced optimization techniques instead of Decimate modifier in blender?
|
|
|
Post by Leniad on Sept 4, 2017 19:02:30 GMT -5
Can't specifically answer your question, but as a rule of thumb -I look at the counts of similar EA objects- and keep it under 2000 polys Decimation is only option I am aware of
|
|