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Post by max20 on Sept 23, 2017 17:12:52 GMT -5
Triangles on transparent objects. In a game same problem.
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Post by mindbender on Sept 24, 2017 5:07:04 GMT -5
The glass shader has a bit of an issue with being two-sided, having two glass faces in line, facing the camera etc. In case the insides of the glass is the same mesh as the outside, separate the two and you may even want to keep the inside mesh not-glass. This is my experience on cas parts anyway.
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Post by s3nova on Sept 24, 2017 5:53:54 GMT -5
Hello! This tutorial is about the same problem, also with glass. I hope it will work for you. If you use Blender 2.76 or higher, you might not have to split the mesh. Instead you can use the Autosmooth function, see here.Greetings!
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Post by max20 on Sept 24, 2017 8:43:34 GMT -5
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Post by max20 on Sept 24, 2017 8:44:30 GMT -5
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Post by s3nova on Sept 24, 2017 11:02:12 GMT -5
Glad I could help you! Looks nice now . . . cheers!
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