haelx
New Member
Posts: 2
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Post by haelx on Sept 25, 2017 14:56:50 GMT -5
Hello there ! Sorry for the title gore, it's hard to summarize. Basically I created my first CC shirt, it's a super simple thing just to understand the basics. It's properly tagged in S4S as a top, it shows up in my game fine and looks exactly like it's supposed to... Except for a weird issue. This happens :
- I click on the shirt, it gets put on the sim - I chose some pants (CC or not) and other stuff for that sim - I want to remove the pants (or other things) so I click on the little X on the icon - The pants are removed, but the shirt is gone too, and it stays highlighted (green edge) as if it was still on, but if I switch categories and come back it's not highlighted anymore
WTF does this come from ? Does anybody know how to fix it ? It's not the worst issue, but it sure is annoying after hours spent folowing a hard tutorial, this is where I'm stuck ? Come on x) Thanks guys !
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Post by inabadromance on Sept 25, 2017 17:28:39 GMT -5
Hi, welcome to the forum! Can you point out what item exactly did you clone to create your clothing? Also, Please share the package and blend file so someone can take a look at it.
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haelx
New Member
Posts: 2
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Post by haelx on Sept 25, 2017 21:18:50 GMT -5
Hi, thanks ! here is a mediafire link with the package, .blend, and the texture (IDK if you needed it) www.mediafire.com/file/jcq0mc20rw83yg2/test01.rarI hpe the link works ? I never used anything like that before. As I said it's a super simple shirt, the texture is just the baked ambiant occlusion, I just wanted to see if the method worked. The mesh was created in Marvelous designer and I followed a tutorial from this website to put it in blender and edit it for the Sims 4. I used the nude top as a base, and the base game crop top with the bra showing for the properties and weights.
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Post by inabadromance on Sept 26, 2017 10:26:56 GMT -5
I wouldn't use a nude as a base for cloning. Try using a Base Game tank top instead and import your mesh in that packages. Also, remember that you should import reduced polygon meshes on the rest of the LODS.
For the sake of having a clean blend, i suggest deleting the bone and extra rigs groups. Also, you should only import blends with the exact amount of mesh groups the original had. Having two groups with the same name and cut number isn't recommended even if one is hidden. So you should delete that as well and leave only the one you want to import.
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