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Post by PixelHeaux on Sept 27, 2017 4:21:32 GMT -5
I'm trying to get this bun to work and its giving me troubles. I believe the mesh is flipped inside out and although I used CTRL + N; it refuses to flip back; the faces. Can someone help me? I keep running into this problem. I'm not that advanced with Blender so if you can look at the files and tell me where I went wrong I would appreciate that! Thank you! Blender
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Post by MisterS on Sept 27, 2017 5:44:00 GMT -5
Its only the faces on one bit. This is in 3ds max becasue its easier for me to show you the flipped faces, the green bits are the flipped ones Which in blender is this bit, and Im not very good with blender my self but recalculating faces should just flip the flipped ones If that does not help post again and Ill let someone who knows more about blender help
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Post by PixelHeaux on Sept 27, 2017 12:12:51 GMT -5
I've recalculated and everything but still nothing :(
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Post by s3nova on Sept 27, 2017 12:24:52 GMT -5
Yo! You have 2 strips of faces on top of each other. Select a face on the inside (Blender), use L to select linked faces and then G to move. You will see that another strip lies beneath and does not move. Select this strip, flip normals on it and it should work. Delete the moved faces. Added a picture for explanation. You might have to check your UV map as well.
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