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Post by OceanRAZR on Oct 6, 2017 11:25:24 GMT -5
Hello! I am not able to Create a Thread or post in the S4S Bug Reports for 3.1.0.2 Wishes for some reason so I post it here now.
Everytime when I want to add more Swatches and/or textures S4S is crashing without a Error Message. Only "Sims 4 Studio crashed. Please close the application." Then I have the options to Close the Application or to send a Error Report.
Can anyone help me why this happen everytime?
Is it possible that my graphics card is getting bad? (EVGA Nvidia GeForce GTX 960 4GB ACX 2.0)
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Post by OceanRAZR on Oct 6, 2017 12:04:43 GMT -5
Oh this time I got this message:
The Sims 4 Studio - Version 3.1.0.2 System.AggregateException: Mindestens ein Fehler ist aufgetreten. ---> System.OutOfMemoryException: Nicht genügend Arbeitsspeicher. bei System.Drawing.Graphics.CheckErrorStatus(Int32 status) bei System.Drawing.Graphics.DrawImage(Image image, Int32 x, Int32 y) bei System.Drawing.Graphics.DrawImage(Image image, Point point) bei S4Studio.AMDCompress.CompressImage(IBitmap o, Boolean requiresAlpha) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio\Images\Compression\AMD\AMDCompress.cs:Zeile 569. bei S4Studio.TC.ConvertData(String src_ext, String dest_ext, Byte[] convert_d, Boolean requiresAlpha) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\Core\TextureCompressBase.cs:Zeile 155. bei S4Studio.TC.ConvertData(String filename, String dest_ext, Boolean requiresAlpha) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\Core\TextureCompressBase.cs:Zeile 121. bei S4Studio.ViewModels.Generic.Sims4SwatchContent.<>c__DisplayClass64_0.<ExecuteImportTexture>b__0() in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\ViewModels\Generic\Sims4SwatchContent.cs:Zeile 344. bei System.Threading.Tasks.Task.InnerInvoke() bei System.Threading.Tasks.Task.Execute() --- Ende der internen Ausnahmestapelüberwachung --- ---> (Interne Ausnahme #0) System.OutOfMemoryException: Nicht genügend Arbeitsspeicher. bei System.Drawing.Graphics.CheckErrorStatus(Int32 status) bei System.Drawing.Graphics.DrawImage(Image image, Int32 x, Int32 y) bei System.Drawing.Graphics.DrawImage(Image image, Point point) bei S4Studio.AMDCompress.CompressImage(IBitmap o, Boolean requiresAlpha) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio\Images\Compression\AMD\AMDCompress.cs:Zeile 569. bei S4Studio.TC.ConvertData(String src_ext, String dest_ext, Byte[] convert_d, Boolean requiresAlpha) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\Core\TextureCompressBase.cs:Zeile 155. bei S4Studio.TC.ConvertData(String filename, String dest_ext, Boolean requiresAlpha) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\Core\TextureCompressBase.cs:Zeile 121. bei S4Studio.ViewModels.Generic.Sims4SwatchContent.<>c__DisplayClass64_0.<ExecuteImportTexture>b__0() in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\ViewModels\Generic\Sims4SwatchContent.cs:Zeile 344. bei System.Threading.Tasks.Task.InnerInvoke() bei System.Threading.Tasks.Task.Execute()<---
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Post by OceanRAZR on Oct 6, 2017 13:37:34 GMT -5
I have 32 GB RAM and I found out, that Sims 4 Studio can't handle 4096x4096 images and no computer meshes over 12k polys
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Post by Feyona on Oct 6, 2017 20:58:52 GMT -5
OceanRAZR just a quick tip. Although our team is multicultural, it's still better to post error reports in English. Lets say I speak Russian, so whenever someone posts in Russian I can read and understand the words, but I have no clue what actually happened there because I am not a developer. Developers speak English (may some other languages too, I don't know) but error reports should be in English.
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Post by s3nova on Oct 10, 2017 13:42:14 GMT -5
Your graphics card seems fine, but what DirectX version are you using?
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Post by remussirion on Oct 10, 2017 22:47:47 GMT -5
I do have the same issue when I add a lot of swatches. Sometimes it says that there's not enough RAM (but I checked instantly and it was not true), but mostly it just crashes. I have the impression that it depends on the size of the package or the textures respectively. For example: it does not happen for 60 lipstick colours with a final package size of less than 1 MB, but crashes when importing skin textures to a package that already is at 20 MB+.
My specs: Nvidia GeForce GTX 960, 16 GB RAM, DirectX 11.
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Post by orangemittens on Oct 17, 2017 11:58:56 GMT -5
Sims 4 Studio was developed to make and tested with packages that are like the ones in the game files. It has been optimized many times to allow the creation and management of packages that are outside of game specs. However, once people start adding many very large file-size images or extremely high-poly meshes to a package, it may very well be that Studio has trouble. It simply wasn't developed to manage those circumstances because they deviate too much from the way the files in the game are made.
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