a21k
New Member
Posts: 1
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Post by a21k on Oct 12, 2017 17:22:10 GMT -5
Hi, I'm new to creating and i need help figuring out which software is best use. I've tried blender but I can't seem to get the grasp of it and I've also did my research on Autodesk Maya which seems easier to maneuver through. I have great content ideas that I want out I just need help first. Thanks in advance.
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Post by MisterS on Oct 12, 2017 17:39:58 GMT -5
Autodesk Maya and 3DS Max - big big $$$$$
Blender - free
Maya is easier to use though it still has a massive learning curve and you still need to know the basics of blender to work with the sims4 anyway. I use 3ds max although I am familiar(ish) with maya. Anybody who uses maya or max has been 3d modeling way before the sims, no on gets either just to mod the sims, If you are new to modeling get blender as you might not even like doing it.
If you cannot grasp blender you will not grasp maya, blender and maya will do the same thing, its just easier and quicker in mayer but its overkill just for the sims.
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Post by jwofles on Oct 14, 2017 17:08:24 GMT -5
You can actually get Maya and 3DS Max for free if you're a student, but yeah for the sims Blender is the most supported program.
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Post by brujah on Oct 14, 2017 18:01:30 GMT -5
You can actually get Maya and 3DS Max for free if you're a student, but yeah for the sims Blender is the most supported program. These student licenses are limited to 3 years. I currently have 3DS Max student 2015 (got in 2014) but can no longer use it since I am no longer a student and the licence has run out.
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Post by orangemittens on Oct 15, 2017 12:19:12 GMT -5
I agree with MisterS that for a beginner to obtain Maya or 3DS Max just to mod the Sims is overkill. The programs are very expensive, and you may end up not enjoying 3D modeling. Further, neither of the two has any low-poly meshing features that Blender doesn't have. The fact is that learning how to make 3D meshes takes time, patience, and perseverance, and this is true no matter what program you use. While Maya, 3DS Max, and Blender may have different UIs, none of them is going to be any easier to learn than the other. Further, regardless of which you choose, if you use Sims 4 Studio to interface with the game, you will need to have Blender and be able to work with it at least a little bit for new meshes (recolors require a 2D editor only). We chose Blender for this because if we chose Maya or 3DS Max, a majority of people in the community would be unable to participate in meshing for Sims 4 due to the cost of those programs.
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Post by Feyona on Oct 16, 2017 1:29:22 GMT -5
You can actually get Maya and 3DS Max for free if you're a student, but yeah for the sims Blender is the most supported program. These student licenses are limited to 3 years. I currently have 3DS Max student 2015 (got in 2014) but can no longer use it since I am no longer a student and the licence has run out. Same with mine. I love 3Ds Max and was mourning the fact that my student access will be over soon, so I invested my time in learning Blender, watched over a hundred different video about its functions like Boolean, retopologizing, uv-mapping, using separate tools like knife tool, videos about standard plugins and user made plugins, about baking in cycles, drawing textures right in Blender etc. Whenever I was cooking I was watching Blender tutorials on laptop, whenever I was on treadmill I was watching tutorials on my tablet. Just from watching videos about baking textures in cycles I got an idea to bake a silk and velvet textures and they turned out amazing. Blender grew on me so much that I didn't care for 3DS Max anymore. So long story short: it's Blender. Invest your time in watching tutorials and you'll be able to mesh anything.
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Post by arcria on Oct 1, 2019 2:45:44 GMT -5
Hi i am thinking on doing cc i love 3D modeling and i have some Maya experience. i was wondering if it's possible to make cc with Maya?
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