pyxis
New Member
Posts: 8
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Post by pyxis on Oct 14, 2017 0:00:10 GMT -5
Hello!
I've been trying to make accessory spider eyes that will stick to a sim's forehead and animate with their expressions. I've got them weighted well enough that they're animating correctly, but I'm having an issue getting them to morph with forehead/brow sliders and I'm just about at my wits end trying to make it work. Basically right now if you adjust the sim's forehead size the forehead will just clip overtop of the eyes instead of taking the eyes with them.
I've tried everything and I'm still not sure if I'm just creating the UV 1 incorrectly, if that's even the source of the problem, or if what I'm trying to do is even possible because I haven't really seen an accessory out there that behaves the way I want this one to.
If anyone more experienced with accessory creation would be able to take a look at this for me, I'd really appreciate it. Here are the (snip) files.
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Post by brujah on Oct 14, 2017 2:02:18 GMT -5
Not moving with sliders = wrong vertex color. Use 00FF00 (green).
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pyxis
New Member
Posts: 8
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Post by pyxis on Oct 14, 2017 11:14:26 GMT -5
Hey, thanks for the reply. I just tried changing the vertex colours to green but unfortunately it didn't work.. they still don't move with sliders. EDIT: I fixed it, I had to add blue 007FFF instead of green.
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Post by brujah on Oct 14, 2017 17:52:37 GMT -5
Glad you got it working.
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