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Post by PixelHeaux on Oct 18, 2017 2:44:37 GMT -5
Okay, seriously about to pull my hair out! I'm learning to make 3D objects from 2D images. I took the image and made it into a SVG file then imported it into Blender. After I extruded the mesh. I made a seam on the front and on the back and still the uv map is scattered everywhere. I've tried like 3 tutorials but nothing is working. Marking Seams Weird UV Map Blend File
I would trace it from scratch but I'm having problems looping the end of the hair and this option is easier for me at the moment. Someone said the triangles makes it harder but I have no idea how to turn triangles into quads and the tutorial I followed for that didn't do anything at all.
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