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Post by pinkmuffin on Oct 18, 2017 14:33:28 GMT -5
If you know this EA table in blender, I am basically trying to do something like this with a painting. I want to make an elaborate looking frame for a painting and thought, this white space with the table design on top of it, is a transparent layer in blender. Either I was wrong, I did something wrong or it is another process for I tried to make it happen but in game it looks like THIS while renderd in blender it looks like how I want it to be. Where did I go wrong? Thank you for reading!
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Post by Leniad on Oct 18, 2017 15:06:38 GMT -5
Not an expert on this kind of thing, but I think it's the specular map that causes this. There was at least 1 post about this earlier, but I don't remember the details.
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Post by brujah on Oct 18, 2017 19:31:57 GMT -5
The model's material needs an alpha element. There is a tutorial HERE
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Post by pinkmuffin on Oct 19, 2017 2:44:42 GMT -5
The model's material needs an alpha element. There is a tutorial HEREI couldn't figure out how that works since I never found some tabs that should have been there etc so I just took the basegame wallclock (wich has already an alpha element to it) and made it work that way. Thank you very much!
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