Post by jadenblah on Oct 18, 2017 21:28:39 GMT -5
Hello all, I'd love to inform you about a project I've been working on, I've been working on a fanmade Sims game called Sim5. The game is supposed to be a fanmade Sims game based on some of the ideas fans have about The Sims 5. I'm really excited to be working on this, so I decided to share it a few places. I originally shared it on Reddit, but this lead to a lot of negative criticism
How I'm making the game
If you haven't heard of Unity Game Engine, it's a video game programming engine that I've been making the project on. I plan on sticking with it, however, doing my research, I learned The Sims is written in Python. I've used C#, but I've considered switching to Python for codes.
I'm using the program MakeHuman to design Sims because doing it from scratch would be too difficult. This program makes it easy to use different ages (pre-teen, toddler, elders) rather than redesigning Sims over and over.
One other program I'm using is the UMA asset for unity, a basic avatar engine which makes a Sim creation system run much smoother.
How similar it will be to the real game
I will add the basic Sim necessities (Family creation, house building, cars, etc etc.) however, I do plan on adding twists (based on what I've read from people who want a Sims 5 game) however it's only a few months in development, so I could only tell you concepts, not guarantees of what the game will have. I am pleased with my CAS engine so far (Screenshots coming soon :3) As I have added lots of options, mostly in the physical properties portions.
The most requested CAS option I've seen has been a height slider. I attempted this but failed to create a way for it to work with animations. A kissing animation, for example. When Sims are animated, I assume the Sim they're interacting with is right in front of them, This would make an error on a super-tall sim kissing a boy/girl because sims cant go up to that height. One way I could work that out is by creating separate animations for every possible kissing, hugging, makeout, etc. scenario (which is VERY large ) so it could be a post-release update feature, but as of now, i haven't been able to work it in.
Mods & Expansion Packs are a huge focus for me. I can allow them easily, but I haven't worked on them yet. I will bring updates on this soon.
Copyright
So, like many Reddit users have made me aware of, The Sims is copyrighted. This is a fangame, money will not be made off of it.
Since I am not making money off of it, my legal research (and people I've spoken with) has brought me to the conclusion that suing isn't an issue. An example of a fan-created Sims game is Free SO. This is a modified version of The Sims Online with fanmade servers. They have separated themselves from the EA company, and they even included it in their disclaimer. Another example I've used is Pokemon Uranium, which is a similar idea.
I hope you guys enjoyed hearing my idea, I plan on keeping this thread upgraded and would love to hear everyones opinions.
How I'm making the game
If you haven't heard of Unity Game Engine, it's a video game programming engine that I've been making the project on. I plan on sticking with it, however, doing my research, I learned The Sims is written in Python. I've used C#, but I've considered switching to Python for codes.
I'm using the program MakeHuman to design Sims because doing it from scratch would be too difficult. This program makes it easy to use different ages (pre-teen, toddler, elders) rather than redesigning Sims over and over.
One other program I'm using is the UMA asset for unity, a basic avatar engine which makes a Sim creation system run much smoother.
How similar it will be to the real game
I will add the basic Sim necessities (Family creation, house building, cars, etc etc.) however, I do plan on adding twists (based on what I've read from people who want a Sims 5 game) however it's only a few months in development, so I could only tell you concepts, not guarantees of what the game will have. I am pleased with my CAS engine so far (Screenshots coming soon :3) As I have added lots of options, mostly in the physical properties portions.
The most requested CAS option I've seen has been a height slider. I attempted this but failed to create a way for it to work with animations. A kissing animation, for example. When Sims are animated, I assume the Sim they're interacting with is right in front of them, This would make an error on a super-tall sim kissing a boy/girl because sims cant go up to that height. One way I could work that out is by creating separate animations for every possible kissing, hugging, makeout, etc. scenario (which is VERY large ) so it could be a post-release update feature, but as of now, i haven't been able to work it in.
Mods & Expansion Packs are a huge focus for me. I can allow them easily, but I haven't worked on them yet. I will bring updates on this soon.
Copyright
So, like many Reddit users have made me aware of, The Sims is copyrighted. This is a fangame, money will not be made off of it.
Since I am not making money off of it, my legal research (and people I've spoken with) has brought me to the conclusion that suing isn't an issue. An example of a fan-created Sims game is Free SO. This is a modified version of The Sims Online with fanmade servers. They have separated themselves from the EA company, and they even included it in their disclaimer. Another example I've used is Pokemon Uranium, which is a similar idea.
I hope you guys enjoyed hearing my idea, I plan on keeping this thread upgraded and would love to hear everyones opinions.