gamerflame
Member
Taking Recolor Requests
Posts: 18
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Post by gamerflame on Oct 21, 2017 7:28:31 GMT -5
So for a while, I've been wanting a child robe to match the Oracle robes, but I couldn't find anything of a similar shape anywhere, so I've resolved to altering the Yoda robe to suit my needs. For this to work, though, I need to remove the Yoda hands. I tried deleting all the facets, and it LOOKED like it would work, but when I imported it into S4S, the child had no hands, Yoda or human. I thought maybe it was trying to apply the old texture, so I cropped the hands out of the texture and imported that back in, and no change. I'm not sure why, but something urged me to set it to LOD 3, and suddenly the flesh texture from the body covered the area that was once the Yoda hands... Not really the fleshy hands I was hoping for.
What am I doing wrong? This is my first time using Blender, first time dealing with meshes. I only ever deal with textures, please help.
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Post by MisterS on Oct 21, 2017 8:48:50 GMT -5
You are halfway there. You need to cut the hands off the nude child top (or any short sleeve top would do) and append them into your yoda costume. If you need more info someone will be more detailed for you
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Post by inabadromance on Oct 21, 2017 12:25:19 GMT -5
Hi! Unfortunately the tutorial i'd link to you has a broken image issue.. but i found this video that centers in frankenmesh. That is what you're trying to achieve, mix two meshes into one.
The video is works on a hair, but the method is the same. You particularly should pay attention to the cut process (or the inverse, to which is select only the hands from a nude top and then press ctrl+i to inverse the selection and delete the unwanted parts you don't need). The append process of the mesh group that have the hands into the yoda blend. And then the "join" part of selecting the yoda group where the new parts should belong to and the appended hands.
If you have any questions, please post them in this thread.
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gamerflame
Member
Taking Recolor Requests
Posts: 18
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Post by gamerflame on Oct 21, 2017 18:46:15 GMT -5
So I tried to follow the instructions, and I was able to put the hands back on, but when I imported it, the texture was off. There was a hand on the back of the robe, and part of the robe on the hand, so I went back and altered the texture to fit over the the body (i put a child skin under it, and transformed it to fit), but that didn't do any good. I went back to the video and realized I missed the part about UV mapping, so I tried to follow her instructions, and it only made the situation worse. Left alone, it looked fine in Blender, but not in S4S, but when altering to UV to fit the new texture, it completely distorted the appearance in Blender. I figured "Hey, it looks bad now, but it did in the video too, and her project turned out fine in Studio". So I took it back to S4S, and.... It's five times worse now. Suddenly there's no hands again, AND the texture is twisted every which way! I'm on the brink of tears at this point, I don't know what I'm doing wrong!!
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Post by inabadromance on Oct 21, 2017 19:09:33 GMT -5
please share your updated .blend and package file so someone can take a look at it.
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gamerflame
Member
Taking Recolor Requests
Posts: 18
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Post by gamerflame on Oct 21, 2017 19:13:11 GMT -5
I went back to the base model (robe with human hands) and tried the plan I had originally considered when I started, which was resize the UV of the hands to fit within the original handless texture. It gives me this The robe looks fine, but now he has bacon hands, and he's STILL missing a chunk of his arm, which isn't missing in Blender!
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Post by inabadromance on Oct 21, 2017 19:21:23 GMT -5
please share your updated .blend and package file so someone can take a look at it.
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gamerflame
Member
Taking Recolor Requests
Posts: 18
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Post by gamerflame on Oct 21, 2017 19:59:49 GMT -5
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Post by inabadromance on Oct 21, 2017 20:27:09 GMT -5
Do you have a prior blend before modifying the UV? You should never never never mess with the UV of body parts. Only clothing. If you don't have a prior version then you'll have to re append the hands again and send that .blend EDIT: i understand now what the problem here is. Since the original mesh didn't have the hands, the designer that worked with that mesh used the extra space that would have been used for the hands' texture. That is why the robe is extended to the side more than a regular outfit would. So to "fix" this you'd either have to modify the texture of the robe by resizing into it's proper place in the UV following this template. This takes quite some time and it might lose quality due to the resizing. OR, flip the UV of the left arm/hand and overlap it over the right hand. If the skin of the child has any distinctive detail then it will appear on both hands.. that's the only downside, but what are the odds? So to do this select all the mesh to make the UV appear. Select the left UV arm, and head over to the bottom down menu to pick UV / mirror / x axis. Then press G (to move), and X (locks the movement only on the X axis). Move your cursor and position the uv over the right arm.
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gamerflame
Member
Taking Recolor Requests
Posts: 18
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Post by gamerflame on Oct 21, 2017 21:43:14 GMT -5
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gamerflame
Member
Taking Recolor Requests
Posts: 18
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Post by gamerflame on Oct 21, 2017 22:35:34 GMT -5
I don't think I'm cut out for this at all.. I think I'll just stick to recoloring things, and stay away from Blender. :-S
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Post by inabadromance on Oct 21, 2017 22:38:04 GMT -5
The texture issue you're having is because you only modified the UV of the robe, where you should modify the texture as well in your image editor since those two things go hand in hand. That's why it doesn't match. By only overlapping the hand, you avoid all those modifications. As for the gaps, you're missing the Join part that is exactly at 12:54 on the video tutorial. When you export a mesh, the blend is composed by X amount of mesh groups with their respective cut numbers. Your modified blend MUST have the same amount of mesh groups to import properly. You appended the hands but you haven't joined them to any mesh group. In object mode, right click the hands. Hold shift and right click the stomach of the boy to select the robe mesh. Then press ctrl+j to join.
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gamerflame
Member
Taking Recolor Requests
Posts: 18
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Post by gamerflame on Oct 22, 2017 1:42:24 GMT -5
VICTORYThank you so much for all your patient help ♥♥♥
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Post by MisterS on Oct 22, 2017 3:01:20 GMT -5
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Post by inabadromance on Oct 22, 2017 5:58:46 GMT -5
aww I went to sleep after the last message. I'm so glad you didn't give up! :D
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