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Post by justjasper on Nov 9, 2017 15:00:44 GMT -5
I'm trying to create recolours for the mounted fish, but instead of becoming swatches for the original item like I intended, they've become separate listing in the catalogue, and they all (inc original) give a tooltip that the design tool cannot be used. I'm guessing this is something to do with the nature of collectables (like the skulls, which are all using the same mesh) but I would like to know if there's a way to make them all design-tool compatible swatches to the original fish mounts? I love collecting but the designer in me needs some colour variety. I did have a brief look at making an override, but I couldn't find a flag or value for enabling the design tool or anything? This is my first time modding TS4, and I'm using s4s 3.0.1.9 (harmony) version as I'm still on patch 1.31.
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Post by candyjay on Nov 21, 2017 22:08:53 GMT -5
I ran into this problem with debug objects too! Now, I haven't tried this, but I have a theory. Instead of just cloning the fish, export the fish meshes, and go into the warehouse to find the DST images. You'll see the object texture, a normal map, and a specular. Save all of those, then go find a non-debug decoration to clone, preferably a wall sculpture. Import the fish meshes, then in the warehouse, replace the DST images with the fishy ones. Do all of this before adding any other swatches. I would personally test the single swatched item in game just to make sure it works before putting in all that effort to recolor! It'll also help you see if the normals and specular look right. If it works, go back and add more swatches, you won't have to edit the normals or speculars for each swatch. Test them in game! Again, I haven't tried this myself yet, and your fish will just be a deco object. If you manage to succeed before I test it myself, let me know!!
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Post by brujah on Nov 21, 2017 23:07:23 GMT -5
Share the .package and I can take a look.
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