hi, I have two suggestions: run batch fixes in sequence I mean, you open the window, choose the batch fixes that you want to process and press RUN so every change will be do only once per file S4S: backup file > made a modification (all) > save it will save time and disk space (no need for too many backups), plus if you use SSD - it saved it's lifespan also "no backup" option will be cool too (yes, I have backed up all my CC and I don't need it at all)
and batch fix for... uncompress package it's pretty easy to implement, since you are already re-writing package, you just uncheck the compression flag for all elements for what? for example I have a lot of free SSD space and poor CPU and limited in RAM uncompressed package should consume less CPU time and memory to load and operate (in theory) of course it's will increase I/O load, but if you have SSD it's doesn't matter
Hello! I was wondering if there's an 'allow CC for witches/spellcasters' batch fix, or at least plans to add one? Most of my CAS CC isnt available to be used with (perfectly "normal human"-looking) spellcasters...
If its possible for me to add my own custom batch fix formula somehow, I would love that information too!
Hello everybody. I have a big problem and hope that maybe you can help me. Since the Tiny Living update, all of my mods have stopped working. Without mods, the game is no longer exciting for me. My game doesn't start at all, there is an error message. I wanted to remove one mod and had the problem again. In the end it would have been all mods ... Back then there was the batch fix for dogs and cats, after which my game ran again without problems. This time I let everyone run over it, but to no avail. Do you have any idea what I could try? Or what am I doing wrong with the studio?
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