Post by terminathan on Nov 12, 2017 13:48:01 GMT -5
I'm currently trying to convert the mid curly hair from adults to kids which came in cats and dogs. Everything was fine until i tried to save the project and was met with this error code:
The Sims 4 Studio - Version 3.1.0.4
System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at System.IO.MemoryStream.set_Capacity(Int32 value)
at System.IO.MemoryStream.EnsureCapacity(Int32 value)
at System.IO.MemoryStream.WriteByte(Byte value)
at S4Studio.Data.IO.Util.BinaryStreamWrapper.WriteBytes(Byte[] bytes, ByteOrder order) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\IO\Util\BinaryStreamWrapper.cs:line 732
at S4Studio.Data.IO.Util.BinaryStreamWrapper.Write(Single input, ByteOrder order) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\IO\Util\BinaryStreamWrapper.cs:line 541
at S4Studio.Data.IO.Util.BinaryStreamWrapper.Write(Single input) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\IO\Util\BinaryStreamWrapper.cs:line 501
at S4Studio.Data.IO.CAS.Geometry.UVStitchData.Write(Stream stream, IReferenceList resources) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\IO\CAS\Geometry\UVStitchData.cs:line 66
at S4Studio.Data.IO.CAS.GeometryResource.WriteData(Stream stream, IReferenceList serializer) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\IO\CAS\Geometry\GeometryResource.cs:line 616
at S4Studio.Data.IO.Core.LinkedResourceSerializer.Write(Stream stream, IReferenceList resources) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\IO\Core\LinkedResourceSerializer.cs:line 400
at S4Studio.Data.IO.Core.LinkedResource.Write(Stream stream, IReferenceList resources) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\IO\Core\LinkedResource.cs:line 120
at S4Studio.Data.IO.Package.DBPFPackage.WriteResourceStream(FileStream final_stream, IPackedResource resource, IDBPFResourcePointer index) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\IO\Package\DBPFPackage.cs:line 553
at S4Studio.Data.IO.Package.DBPFPackage.WriteDataStream(Stream src_stream, FileStream final_stream) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\IO\Package\DBPFPackage.cs:line 522
at S4Studio.Data.IO.Package.DBPFPackage.SaveTempPackage(String out_file, String tmp, Stream pkg_stream) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\IO\Package\DBPFPackage.cs:line 457
at S4Studio.Data.IO.Package.DBPFPackage.Save(String out_file, Boolean inline, String temp_path) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\IO\Package\DBPFPackage.cs:line 384
at S4Studio.Shared.StudioDocumentModel.Save(String filename) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\ViewModels\App\StudioDocumentModel.cs:line 254
Thanks for any help, Nathan
The Sims 4 Studio - Version 3.1.0.4
System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at System.IO.MemoryStream.set_Capacity(Int32 value)
at System.IO.MemoryStream.EnsureCapacity(Int32 value)
at System.IO.MemoryStream.WriteByte(Byte value)
at S4Studio.Data.IO.Util.BinaryStreamWrapper.WriteBytes(Byte[] bytes, ByteOrder order) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\IO\Util\BinaryStreamWrapper.cs:line 732
at S4Studio.Data.IO.Util.BinaryStreamWrapper.Write(Single input, ByteOrder order) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\IO\Util\BinaryStreamWrapper.cs:line 541
at S4Studio.Data.IO.Util.BinaryStreamWrapper.Write(Single input) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\IO\Util\BinaryStreamWrapper.cs:line 501
at S4Studio.Data.IO.CAS.Geometry.UVStitchData.Write(Stream stream, IReferenceList resources) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\IO\CAS\Geometry\UVStitchData.cs:line 66
at S4Studio.Data.IO.CAS.GeometryResource.WriteData(Stream stream, IReferenceList serializer) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\IO\CAS\Geometry\GeometryResource.cs:line 616
at S4Studio.Data.IO.Core.LinkedResourceSerializer.Write(Stream stream, IReferenceList resources) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\IO\Core\LinkedResourceSerializer.cs:line 400
at S4Studio.Data.IO.Core.LinkedResource.Write(Stream stream, IReferenceList resources) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\IO\Core\LinkedResource.cs:line 120
at S4Studio.Data.IO.Package.DBPFPackage.WriteResourceStream(FileStream final_stream, IPackedResource resource, IDBPFResourcePointer index) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\IO\Package\DBPFPackage.cs:line 553
at S4Studio.Data.IO.Package.DBPFPackage.WriteDataStream(Stream src_stream, FileStream final_stream) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\IO\Package\DBPFPackage.cs:line 522
at S4Studio.Data.IO.Package.DBPFPackage.SaveTempPackage(String out_file, String tmp, Stream pkg_stream) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\IO\Package\DBPFPackage.cs:line 457
at S4Studio.Data.IO.Package.DBPFPackage.Save(String out_file, Boolean inline, String temp_path) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\IO\Package\DBPFPackage.cs:line 384
at S4Studio.Shared.StudioDocumentModel.Save(String filename) in C:\Sims\Studio\S4S\TheS4Studio\S4Studio.Shared\ViewModels\App\StudioDocumentModel.cs:line 254
Thanks for any help, Nathan